#include "Game/AI/Query/queryCheckActorAction.h" #include namespace uking::query { CheckActorAction::CheckActorAction(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckActorAction::~CheckActorAction() = default; // FIXME: implement int CheckActorAction::doQuery() { return -1; } void CheckActorAction::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "ActionName"); } void CheckActorAction::loadParams() { getDynamicParam(&mActionName, "ActionName"); } } // namespace uking::query