#include "Game/AI/Query/queryCheckDistanceForWarp.h" #include namespace uking::query { CheckDistanceForWarp::CheckDistanceForWarp(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckDistanceForWarp::~CheckDistanceForWarp() = default; // FIXME: implement int CheckDistanceForWarp::doQuery() { return -1; } void CheckDistanceForWarp::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "WarpDestMapName"); loadString(arg.param_accessor, "WarpDestPosName"); } void CheckDistanceForWarp::loadParams() { getDynamicParam(&mWarpDestMapName, "WarpDestMapName"); getDynamicParam(&mWarpDestPosName, "WarpDestPosName"); } } // namespace uking::query