#include "Game/AI/Query/queryCheckExistActor.h" #include namespace uking::query { CheckExistActor::CheckExistActor(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckExistActor::~CheckExistActor() = default; // FIXME: implement int CheckExistActor::doQuery() { return -1; } void CheckExistActor::loadParams(const evfl::QueryArg& arg) { loadBool(arg.param_accessor, "IsCheckEquipStand"); loadBool(arg.param_accessor, "IsCheckLife"); loadString(arg.param_accessor, "ActorName"); } void CheckExistActor::loadParams() { getDynamicParam(&mIsCheckEquipStand, "IsCheckEquipStand"); getDynamicParam(&mIsCheckLife, "IsCheckLife"); getDynamicParam(&mActorName, "ActorName"); } } // namespace uking::query