botw/src/Game/AI/Action/actionActorAreaInOutSendMes...

27 lines
682 B
C++

#pragma once
#include "Game/AI/Action/actionAreaTagAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ActorAreaInOutSendMessage : public AreaTagAction {
SEAD_RTTI_OVERRIDE(ActorAreaInOutSendMessage, AreaTagAction)
public:
explicit ActorAreaInOutSendMessage(const InitArg& arg);
~ActorAreaInOutSendMessage() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x38
const int* mBufferNum_s{};
};
} // namespace uking::action