botw/src/Game/AI/Action/actionActorInfoToGameDataInt.h

30 lines
806 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ActorInfoToGameDataInt : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ActorInfoToGameDataInt, ksys::act::ai::Action)
public:
explicit ActorInfoToGameDataInt(const InitArg& arg);
~ActorInfoToGameDataInt() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataIntToName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mParameterName_d{};
};
} // namespace uking::action