botw/lib/hkStubs/CMakeLists.txt

86 lines
3.7 KiB
CMake

project(hkStubs CXX ASM)
add_library(hkStubs OBJECT
Havok/Common/Base/hkBase.h
Havok/Common/Base/Container/hkContainerAllocators.h
Havok/Common/Base/Container/Array/hkArray.h
Havok/Common/Base/Container/String/hkStringPtr.h
Havok/Common/Base/Math/hkMath.h
Havok/Common/Base/Math/Vector/hkVector4.h
Havok/Common/Base/Math/Vector/hkVector4f.h
Havok/Common/Base/Math/Vector/hkVector4Comparison.h
Havok/Common/Base/Math/Vector/hkVector4fComparison.h
Havok/Common/Base/Memory/Allocator/hkMemoryAllocator.h
Havok/Common/Base/Memory/Allocator/Lifo/hkLifoAllocator.h
Havok/Common/Base/Memory/Router/hkMemoryRouter.h
Havok/Common/Base/Object/hkBaseObject.h
Havok/Common/Base/Object/hkReferencedObject.cpp
Havok/Common/Base/Object/hkReferencedObject.h
Havok/Common/Base/Thread/Atomic/hkAtomicPrimitives.h
Havok/Common/Base/Thread/Thread/hkThreadLocalData.h
Havok/Common/Base/Types/hkBaseDefs.h
Havok/Common/Base/Types/hkBaseTypes.h
Havok/Common/Base/Types/hkRefPtr.h
Havok/Common/Base/Types/Geometry/Aabb/hkAabb.h
Havok/Geometry/Collide/Shapes/hkcdShape.h
Havok/Physics2012/Collide/Agent/hkpCollisionInput.h
Havok/Physics2012/Collide/Agent/hkpCollisionQualityInfo.h
Havok/Physics2012/Collide/Agent/Collidable/hkpCdBody.h
Havok/Physics2012/Collide/Agent/Collidable/hkpCollidable.h
Havok/Physics2012/Collide/Agent/Collidable/hkpCollidableQualityType.h
Havok/Physics2012/Collide/Agent3/BvTree3/hkpBvTreeAgent3.h
Havok/Physics2012/Collide/BroadPhase/hkpBroadPhaseHandle.h
Havok/Physics2012/Collide/BroadPhase/hkpTypedBroadPhaseHandle.h
Havok/Physics2012/Collide/Dispatch/hkpCollisionDispatcher.h
Havok/Physics2012/Collide/Filter/hkpCollidableCollidableFilter.h
Havok/Physics2012/Collide/Filter/hkpCollisionFilter.cpp
Havok/Physics2012/Collide/Filter/hkpCollisionFilter.h
Havok/Physics2012/Collide/Filter/hkpConvexListFilter.h
Havok/Physics2012/Collide/Filter/hkpRayCollidableFilter.h
Havok/Physics2012/Collide/Filter/hkpShapeCollectionFilter.h
Havok/Physics2012/Collide/Filter/Group/hkpGroupFilter.cpp
Havok/Physics2012/Collide/Filter/Group/hkpGroupFilter.h
Havok/Physics2012/Collide/Query/CastUtil/hkpWorldRayCastInput.h
Havok/Physics2012/Collide/Shape/hkpShape.h
Havok/Physics2012/Collide/Shape/hkpShapeBase.h
Havok/Physics2012/Collide/Shape/hkpShapeType.h
Havok/Physics2012/Collide/Shape/hkpShapeContainer.h
Havok/Physics2012/Collide/Shape/Compound/Collection/hkpShapeCollection.h
Havok/Physics2012/Collide/Shape/Compound/Tree/hkpBvTreeShape.h
Havok/Physics2012/Collide/Shape/Convex/hkpConvexShape.h
Havok/Physics2012/Collide/Shape/Convex/Capsule/hkpCapsuleShape.h
Havok/Physics2012/Collide/Shape/HeightField/hkpSphereRepShape.h
Havok/Physics2012/Collide/Shape/Query/hkpRayShapeCollectionFilter.h
Havok/Physics2012/Collide/Shape/Query/hkpShapeRayCastInput.h
Havok/Physics2012/Collide/Util/Welding/hkpWeldingUtility.h
Havok/Physics2012/Dynamics/Entity/hkpEntity.h
Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h
Havok/Physics2012/Dynamics/World/hkpWorld.cpp
Havok/Physics2012/Dynamics/World/hkpWorld.h
Havok/Physics2012/Dynamics/World/hkpWorldCinfo.cpp
Havok/Physics2012/Dynamics/World/hkpWorldCinfo.h
Havok/Physics2012/Dynamics/World/hkpWorldEntity.h
Havok/Physics2012/Dynamics/World/hkpWorldObject.h
Havok/Physics2012/Dynamics/World/Memory/hkpWorldMemoryAvailableWatchDog.h
Havok/Physics2012/Dynamics/World/Memory/Default/hkpDefaultWorldMemoryWatchDog.h
)
target_compile_options(hkStubs PRIVATE -fno-exceptions)
target_compile_options(hkStubs PRIVATE -fno-strict-aliasing)
target_compile_options(hkStubs PRIVATE -Wno-invalid-offsetof)
target_include_directories(hkStubs PUBLIC ./)
if(NOT TARGET NintendoSDK)
add_subdirectory(../NintendoSDK)
endif()
target_link_libraries(hkStubs PUBLIC NintendoSDK)