botw/lib/hkStubs/Havok/Physics2012/Collide/Shape/HeightField/SampledHeightField/hkpSampledHeightFieldShape.h

154 lines
6.3 KiB
C++

#pragma once
#include <Havok/Common/Base/Types/Geometry/Aabb/hkAabb.h>
#include <Havok/Common/Base/hkBase.h>
#include <Havok/Physics2012/Collide/Shape/HeightField/SampledHeightField/hkpSampledHeightFieldBaseCinfo.h>
#include <Havok/Physics2012/Collide/Shape/HeightField/hkpHeightFieldShape.h>
class hkpSampledHeightFieldShape : public hkpHeightFieldShape {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpHeightFieldShape)
HK_DECLARE_REFLECTION()
HKCD_DECLARE_SHAPE_TYPE(hkcdShapeType::SAMPLED_HEIGHT_FIELD)
enum HeightFieldType {
/// hkpStorageSampledHeightFieldShape, stores values as hkReals
HEIGHTFIELD_STORAGE = 0,
/// hkpCompressedSampledHeightFieldShape, stores values as hkUint16s
HEIGHTFIELD_COMPRESSED,
HEIGHTFIELD_USER,
HEIGHTFIELD_MAX_ID
};
explicit hkpSampledHeightFieldShape(const hkpSampledHeightFieldBaseCinfo& ci,
HeightFieldType type = HEIGHTFIELD_USER);
hkpSampledHeightFieldShape()
: hkpHeightFieldShape(HKCD_SHAPE_TYPE_FROM_CLASS(hkpSampledHeightFieldShape)) {}
explicit hkpSampledHeightFieldShape(hkFinishLoadedObjectFlag flag);
~hkpSampledHeightFieldShape() override;
void getCinfo(hkpSampledHeightFieldBaseCinfo& cinfo) const;
HK_FORCE_INLINE hkReal getHeightAt(int x, int z) const;
HK_FORCE_INLINE hkBool getTriangleFlip() const;
void buildCoarseMinMaxTree(int coarseness = 3);
virtual void getCoarseMinMax(int level, int x, int z, hkVector4& minOut,
hkVector4& maxOut) const;
void setMinMaxTreeCoarseness(int coarseness);
void getAabb(const hkTransform& localToWorld, hkReal tolerance, hkAabb& out) const override;
void collideSpheres(const CollideSpheresInput& input,
SphereCollisionOutput* outputArray) const override;
void castSphere(const hkpSphereCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const override;
hkBool castRay(const hkpShapeRayCastInput& input, hkpShapeRayCastOutput& output) const override;
void castRayWithCollector(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const override;
virtual hkReal getHeightAtImpl(int x, int z) const;
virtual hkBool getTriangleFlipImpl() const;
using RayCastInternalFunc = void (hkpSampledHeightFieldShape::*)(const hkpShapeRayCastInput&,
const hkpCdBody&,
hkpRayHitCollector&) const;
static RayCastInternalFunc s_rayCastFunc;
void castRayDefault(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
void castRayDda(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
void castRayCoarseTree(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
using SphereCastInternalFunc = void (hkpSampledHeightFieldShape::*)(const hkpSphereCastInput&,
const hkpCdBody&,
hkpRayHitCollector&) const;
static SphereCastInternalFunc s_sphereCastFunc;
void castSphereDefault(const hkpSphereCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
void castSphereDda(const hkpSphereCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
void castSphereCoarseTree(const hkpSphereCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
protected:
void castRayDdaInternal(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkBool reportPenetratingStartPosition, hkReal maxExtraPenetration,
hkpRayHitCollector& collector) const;
void castRayCoarseTreeInternal(const hkVector4& from, const hkVector4& to,
const hkpCdBody& cdBody, hkpRayHitCollector& collector) const;
HK_FORCE_INLINE void _getHeightAndNormalAt(int xPos, int zPos, hkReal subX, hkReal subZ,
hkVector4& normalOut, hkReal& heightOut,
int& triangleIndexOut) const;
HK_FORCE_INLINE void calcMinMax(int coarseness, int x, int z, hkReal& minheightOut,
hkReal& maxheightOut) const;
struct AABBStackElement {
hkAabb aabb;
int level;
int x;
int z;
};
HK_FORCE_INLINE void findStartCell(AABBStackElement& startOut, const hkVector4& from,
const hkVector4& to) const;
HK_FORCE_INLINE void rayTriangleQuadCheck(const struct hkcdRay& ray, hkAabb& aabb, int x, int z,
const hkVector4Comparison& flipSelect,
const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
public:
struct CoarseMinMaxLevel {
HK_DECLARE_CLASS_ALLOCATOR(CoarseMinMaxLevel)
HK_DECLARE_REFLECTION()
CoarseMinMaxLevel() {}
explicit CoarseMinMaxLevel(hkFinishLoadedObjectFlag f) : m_minMaxData(f) {}
CoarseMinMaxLevel(const CoarseMinMaxLevel& l) : m_xRes(l.m_xRes), m_zRes(l.m_zRes) {
m_minMaxData = l.m_minMaxData;
}
hkArray<hkVector4> m_minMaxData;
int m_xRes;
int m_zRes;
};
hkArray<CoarseMinMaxLevel> m_coarseTreeData;
void getHeightAndNormalAt(int xPos, int zPos, hkReal subX, hkReal subZ, hkVector4& normalOut,
hkReal& heightOut, int& triangleIndexOut) const;
int m_coarseness;
hkReal m_raycastMinY;
hkReal m_raycastMaxY;
int m_xRes;
int m_zRes;
hkReal m_heightCenter;
hkBool m_useProjectionBasedHeight;
hkEnum<HeightFieldType, hkUint8> m_heightfieldType;
hkVector4 m_intToFloatScale;
hkVector4 m_floatToIntScale;
hkVector4 m_floatToIntOffsetFloorCorrected;
hkVector4 m_extents;
};