botw/lib/hkStubs/Havok/Physics2012/Utilities/Collide/ShapeUtils/ShapeKeyPath/hkpShapeKeyPath.h

78 lines
2.0 KiB
C++

#pragma once
#include <Havok/Common/Base/hkBase.h>
#include <Havok/Physics2012/Collide/Shape/hkpShape.h>
#include <Havok/Physics2012/Collide/Shape/hkpShapeBuffer.h>
class hkpContactPointEvent;
struct hkpRootCdPoint;
struct hkpShapeRayBundleCastOutput;
struct hkpWorldRayCastOutput;
class hkpShapeKeyPath {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpShapeKeyPath)
class Iterator;
hkpShapeKeyPath(const hkpContactPointEvent& event, int bodyIdx);
explicit hkpShapeKeyPath(const hkpWorldRayCastOutput& output);
hkpShapeKeyPath(const hkpShape* shape, const hkpShapeRayCastOutput& output);
hkpShapeKey getShapeKey(int keyIndex) const;
Iterator getIterator() const;
void getShapes(int maxShapesOut, hkpShapeBuffer* buffers, const hkpShape** shapesOut,
int& numShapesOut);
class Iterator {
public:
HK_DECLARE_CLASS_ALLOCATOR(Iterator)
friend class hkpShapeKeyPath;
/// Returns nullptr if the iterator is invalid.
const hkpShape* getShape() const;
/// @warning This can invalidate the shape.
void next();
hkBool isValid() const;
private:
Iterator(const hkpShapeKeyPath* path, const hkpShape* rootShape);
void nextImpl(hkpShapeBuffer* buf);
const hkpShapeKeyPath* m_path;
const hkpShape* m_currentShape;
int m_currentKeyIdx;
hkBool m_isValid;
hkpShapeBuffer m_tempBuffer;
};
private:
void init(const hkpShape* shape, const hkpShapeKey* keys, int maxKeys);
const hkpShape* m_rootShape;
const hkpShapeKey* m_keys;
int m_numKeys;
hkBool m_isOrderLeafToRoot;
};
inline hkpShapeKeyPath::Iterator hkpShapeKeyPath::getIterator() const {
return {this, m_rootShape};
}
inline const hkpShape* hkpShapeKeyPath::Iterator::getShape() const {
return m_currentShape;
}
inline void hkpShapeKeyPath::Iterator::next() {
return nextImpl(&m_tempBuffer);
}
inline hkBool hkpShapeKeyPath::Iterator::isValid() const {
return m_isValid;
}