mirror of https://github.com/zeldaret/botw.git
26 lines
778 B
C++
26 lines
778 B
C++
#pragma once
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#define HK_MATH_H
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#include <Havok/Common/Base/Types/hkBaseTypes.h>
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#include <Havok/Common/Base/Math/Header/hkMathHeaderConstants.h>
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#include <Havok/Common/Base/Math/Matrix/hkMatrix3.h>
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#include <Havok/Common/Base/Math/Matrix/hkRotation.h>
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#include <Havok/Common/Base/Math/Matrix/hkTransform.h>
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#include <Havok/Common/Base/Math/Quaternion/hkQuaternion.h>
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#include <Havok/Common/Base/Math/Vector/hkSimdReal.h>
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#include <Havok/Common/Base/Math/Vector/hkVector4.h>
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#include <Havok/Common/Base/Math/Vector/hkVector4Comparison.h>
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#include <Havok/Common/Base/Math/Vector/hkVector4f.inl>
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namespace hkMath {
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template <typename T1, typename T2>
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HK_FORCE_INLINE T1 max2(T1 x, T2 y) {
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return x > static_cast<T1>(y) ? x : static_cast<T1>(y);
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}
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} // namespace hkMath
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