mirror of https://github.com/zeldaret/botw.git
Including a bunch of BitFields additions so we can get the desired codegen without sacrificing readability or flexibility. (The alternative would be building masks and masking manually.) getCollisionFilterInfo was changed to return a u32 instead of EntityCollisionFilterInfo because a collision filter info mask can be either an EntityCollisionFilterInfo or a ReceiverMask. (Also at some point we'll probably want to rename EntityCollisionFilterInfo because that is also used for sensor rigid bodies and not just for entities.) |
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| .. | ||
| aidef_action_params.yml | ||
| aidef_action_vtables.yml | ||
| aidef_ai_params.yml | ||
| aidef_ai_vtables.yml | ||
| aidef_vtables.yml | ||
| as_element_vtables.yml | ||
| data_symbols.csv | ||
| status_action.yml | ||
| status_ai.yml | ||
| status_query.yml | ||
| uking_functions.csv | ||