botw/lib/hkStubs/Havok/Common/Base/Math/Matrix/hkMatrix3f.h

35 lines
1.1 KiB
C++

#pragma once
class hkMatrix3f {
public:
hkMatrix3f() {} // NOLINT(modernize-use-equals-default)
HK_FORCE_INLINE hkMatrix3f(const hkMatrix3f& other);
HK_FORCE_INLINE hkMatrix3f& operator=(const hkMatrix3f& other);
HK_FORCE_INLINE hkFloat32& operator()(int row, int col);
HK_FORCE_INLINE const hkFloat32& operator()(int row, int col) const;
template <int Row, int Col>
HK_FORCE_INLINE hkSimdFloat32 get() const;
template <int Row, int Col>
HK_FORCE_INLINE void set(hkSimdFloat32Parameter s);
HK_FORCE_INLINE hkVector4f& getColumn(int i);
HK_FORCE_INLINE const hkVector4f& getColumn(int i) const;
template <int I>
HK_FORCE_INLINE const hkVector4f& getColumn() const;
HK_FORCE_INLINE void getRows(hkVector4f& r0, hkVector4f& r1, hkVector4f& r2) const;
HK_FORCE_INLINE void setZero();
HK_FORCE_INLINE void setIdentity();
void setMul(const hkMatrix3f& a, const hkMatrix3f& b);
HK_FORCE_INLINE void _setMul(const hkMatrix3f& a, const hkMatrix3f& b);
void mul(const hkMatrix3f& a);
hkVector4f m_col0;
hkVector4f m_col1;
hkVector4f m_col2;
};