botw/lib/hkStubs/Havok/Common/Base/Math/Matrix/hkMatrix3f.inl

76 lines
2.0 KiB
C++

inline hkMatrix3f::hkMatrix3f(const hkMatrix3f& other) {
m_col0 = other.getColumn<0>();
m_col1 = other.getColumn<1>();
m_col2 = other.getColumn<2>();
}
inline hkMatrix3f& hkMatrix3f::operator=(const hkMatrix3f& other) {
m_col0 = other.getColumn<0>();
m_col1 = other.getColumn<1>();
m_col2 = other.getColumn<2>();
return *this;
}
inline hkFloat32& hkMatrix3f::operator()(int row, int col) {
return getColumn(col)(row);
}
inline const hkFloat32& hkMatrix3f::operator()(int row, int col) const {
return getColumn(col)(row);
}
template <int Row, int Col>
inline hkSimdFloat32 hkMatrix3f::get() const {
return getColumn<Col>().template getComponent<Row>();
}
template <int Row, int Col>
inline void hkMatrix3f::set(hkSimdFloat32Parameter s) {
getColumn<Col>().template setComponent<Row>(s);
}
inline hkVector4f& hkMatrix3f::getColumn(int i) {
return (&m_col0)[i];
}
inline const hkVector4f& hkMatrix3f::getColumn(int i) const {
return (&m_col0)[i];
}
template <int I>
inline const hkVector4f& hkMatrix3f::getColumn() const {
return (&m_col0)[I];
}
inline void hkMatrix3f::getRows(hkVector4f& r0, hkVector4f& r1, hkVector4f& r2) const {
hkVector4f c0;
c0.set(m_col0(0), m_col1(0), m_col2(0));
hkVector4f c1;
c1.set(m_col0(1), m_col1(1), m_col2(1));
hkVector4f c2;
c2.set(m_col0(2), m_col1(2), m_col2(2));
r0 = c0;
r1 = c1;
r2 = c2;
}
inline void hkMatrix3f::setZero() {
m_col0.setZero();
m_col1.setZero();
m_col2.setZero();
}
inline void hkMatrix3f::setIdentity() {
hkMatrix3f* __restrict d = this;
d->m_col0 = hkVector4f::getConstant<HK_QUADREAL_1000>();
d->m_col1 = hkVector4f::getConstant<HK_QUADREAL_0100>();
d->m_col2 = hkVector4f::getConstant<HK_QUADREAL_0010>();
}
inline void hkMatrix3f::_setMul(const hkMatrix3f& a, const hkMatrix3f& b) {
m_col0._setRotatedDir(a, b.getColumn<0>());
m_col1._setRotatedDir(a, b.getColumn<1>());
m_col2._setRotatedDir(a, b.getColumn<2>());
}