botw/lib/hkStubs/Havok/Physics2012/Collide/Query/CastUtil/hkpWorldRayCastOutput.h

31 lines
759 B
C++

#pragma once
#include <Havok/Physics2012/Collide/Shape/Query/hkpShapeRayCastOutput.h>
class hkpCollidable;
struct hkpWorldRayCastOutput : public hkpShapeRayCastOutput {
HK_DECLARE_CLASS_ALLOCATOR(hkpWorldRayCastOutput)
inline hkBool hasHit() const;
inline hkBool operator<(const hkpWorldRayCastOutput& b) const;
inline void reset();
const hkpCollidable* m_rootCollidable = nullptr;
};
inline hkBool hkpWorldRayCastOutput::hasHit() const {
return m_rootCollidable != nullptr;
}
inline hkBool hkpWorldRayCastOutput::operator<(const hkpWorldRayCastOutput& b) const {
return m_hitFraction < b.m_hitFraction;
}
inline void hkpWorldRayCastOutput::reset() {
m_rootCollidable = nullptr;
hkpShapeRayCastOutput::reset();
}