botw/lib/hkStubs/Havok/Physics2012/Dynamics/Motion/hkpMotion.h

292 lines
10 KiB
C++

#pragma once
#include <Havok/Common/Base/Types/Physics/MotionState/hkMotionState.h>
#include <Havok/Common/Base/hkBase.h>
class hkpMaxSizeMotion;
class hkpMotion : public hkReferencedObject {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpMotion)
HK_DECLARE_REFLECTION()
enum MotionType {
MOTION_INVALID,
MOTION_DYNAMIC,
MOTION_SPHERE_INERTIA,
MOTION_BOX_INERTIA,
MOTION_KEYFRAMED,
MOTION_FIXED,
MOTION_THIN_BOX_INERTIA,
MOTION_CHARACTER,
MOTION_MAX_ID
};
enum { NUM_INACTIVE_FRAMES_TO_DEACTIVATE = 5 };
hkpMotion();
hkpMotion(const hkVector4& position, const hkQuaternion& rotation,
bool wantDeactivation = false);
explicit hkpMotion(hkFinishLoadedObjectFlag flag) : hkReferencedObject(flag) {
if (flag.m_finishing) {
m_gravityFactor.setOne();
}
}
inline MotionType getType() const { return m_type; }
hkReal getMass() const;
virtual void setMass(hkReal m);
virtual void setMass(hkSimdRealParameter m);
inline hkSimdReal getMassInv() const;
virtual void setMassInv(hkReal mInv);
virtual void setMassInv(hkSimdRealParameter mInv);
virtual void getInertiaLocal(hkMatrix3& inertiaOut) const = 0;
virtual void getInertiaWorld(hkMatrix3& inertiaOut) const = 0;
virtual void setInertiaLocal(const hkMatrix3& inertia) = 0;
virtual void setInertiaInvLocal(const hkMatrix3& inertiaInv) = 0;
virtual void getInertiaInvLocal(hkMatrix3& inertiaInvOut) const = 0;
virtual void getInertiaInvWorld(hkMatrix3& inertiaInvOut) const = 0;
virtual void setCenterOfMassInLocal(const hkVector4& centerOfMass);
inline const hkVector4& getCenterOfMassLocal() const;
inline const hkVector4& getCenterOfMassInWorld() const;
inline hkMotionState* getMotionState();
inline const hkMotionState* getMotionState() const;
inline const hkVector4& getPosition() const;
virtual void setPosition(const hkVector4& position);
inline const hkQuaternion& getRotation() const;
virtual void setRotation(const hkQuaternion& rotation);
virtual void setPositionAndRotation(const hkVector4& position, const hkQuaternion& rotation);
inline const hkTransform& getTransform() const;
virtual void setTransform(const hkTransform& transform);
void approxTransformAt(hkTime time, hkTransform& transformOut);
inline const hkVector4& getLinearVelocity() const;
virtual void setLinearVelocity(const hkVector4& newVel);
inline const hkVector4& getAngularVelocity() const;
virtual void setAngularVelocity(const hkVector4& newVel);
inline void getPointVelocity(const hkVector4& p, hkVector4& vecOut) const;
virtual void getProjectedPointVelocity(const hkVector4& p, const hkVector4& normal,
hkReal& velOut, hkReal& invVirtMassOut) const = 0;
virtual void getProjectedPointVelocitySimd(const hkVector4& p, const hkVector4& normal,
hkSimdReal& velOut,
hkSimdReal& invVirtMassOut) const = 0;
virtual void applyLinearImpulse(const hkVector4& imp);
virtual void applyPointImpulse(const hkVector4& imp, const hkVector4& p) = 0;
virtual void applyAngularImpulse(const hkVector4& imp) = 0;
virtual void applyForce(hkReal deltaTime, const hkVector4& force) = 0;
virtual void applyForce(hkReal deltaTime, const hkVector4& force, const hkVector4& p) = 0;
virtual void applyTorque(hkReal deltaTime, const hkVector4& torque) = 0;
inline hkReal getLinearDamping() const;
inline void setLinearDamping(hkReal d);
inline hkReal getAngularDamping() const;
inline void setAngularDamping(hkReal d);
inline hkReal getTimeFactor() const;
inline void setTimeFactor(hkReal f);
inline hkReal getGravityFactor() const;
inline void setGravityFactor(hkReal gravityFactor);
inline int getDeactivationClass() const;
void setDeactivationClass(int deactivationClass);
inline void enableDeactivation(bool value, int randomNumber = 0, int worldFlag0 = 0,
int worldFlag1 = 0, int worldDeactivationIntegrateCounter = 0);
inline bool isDeactivationEnabled() const;
void requestDeactivation();
virtual void getMotionStateAndVelocitiesAndDeactivationType(hkpMotion* motionOut);
inline int getNumInactiveFrames(int select) const;
inline int getNumInactiveFramesMt(int select,
int worldDeactivationNumInactiveFramesSelectFlag) const;
inline void setWorldSelectFlagsNeg(int worldFlag0, int worldFlag1,
int worldDeactivationIntegrateCounter);
inline void incrementNumInactiveFramesMt(int select,
int worldDeactivationNumInactiveFramesSelectFlag);
inline void zeroNumInactiveFramesMt(int select,
int worldDeactivationNumInactiveFramesSelectFlag);
private:
void init(const hkVector4& position, const hkQuaternion& rotation,
bool wantDeactivation = false);
public:
hkEnum<MotionType, hkUint8> m_type;
hkUint8 m_deactivationIntegrateCounter;
hkUint16 m_deactivationNumInactiveFrames[2];
hkMotionState m_motionState;
hkVector4 m_inertiaAndMassInv;
hkVector4 m_linearVelocity;
hkVector4 m_angularVelocity;
hkVector4 m_deactivationRefPosition[2];
hkUint32 m_deactivationRefOrientation[2];
hkpMaxSizeMotion* m_savedMotion;
hkUint16 m_savedQualityTypeIndex;
hkHalf m_gravityFactor;
};
class hkpRigidMotion : public hkpMotion {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpRigidMotion)
explicit hkpRigidMotion(hkFinishLoadedObjectFlag flag) : hkpMotion(flag) {}
};
inline hkSimdReal hkpMotion::getMassInv() const {
return m_inertiaAndMassInv(3);
}
inline const hkVector4& hkpMotion::getCenterOfMassLocal() const {
return m_motionState.getSweptTransform().m_centerOfMassLocal;
}
inline const hkVector4& hkpMotion::getCenterOfMassInWorld() const {
return m_motionState.getSweptTransform().m_centerOfMass1;
}
inline hkMotionState* hkpMotion::getMotionState() {
return &m_motionState;
}
inline const hkMotionState* hkpMotion::getMotionState() const {
return &m_motionState;
}
inline const hkVector4& hkpMotion::getPosition() const {
return getTransform().getTranslation();
}
inline const hkQuaternion& hkpMotion::getRotation() const {
return m_motionState.getSweptTransform().m_rotation1;
}
inline const hkTransform& hkpMotion::getTransform() const {
return m_motionState.getTransform();
}
inline const hkVector4& hkpMotion::getLinearVelocity() const {
return m_linearVelocity;
}
inline const hkVector4& hkpMotion::getAngularVelocity() const {
return m_angularVelocity;
}
inline void hkpMotion::getPointVelocity(const hkVector4& p, hkVector4& vecOut) const {
hkVector4 relPos;
relPos.setSub(p, getCenterOfMassInWorld());
vecOut.setCross(m_angularVelocity, relPos);
vecOut.add(m_linearVelocity);
}
inline hkReal hkpMotion::getLinearDamping() const {
return m_motionState.m_linearDamping;
}
inline void hkpMotion::setLinearDamping(hkReal d) {
m_motionState.m_linearDamping.set<true>(d);
}
inline hkReal hkpMotion::getAngularDamping() const {
return m_motionState.m_angularDamping;
}
inline void hkpMotion::setAngularDamping(hkReal d) {
m_motionState.m_angularDamping.set<true>(d);
}
inline hkReal hkpMotion::getTimeFactor() const {
return m_motionState.m_timeFactor;
}
inline void hkpMotion::setTimeFactor(hkReal f) {
m_motionState.m_timeFactor.set<true>(f);
}
inline hkReal hkpMotion::getGravityFactor() const {
return m_gravityFactor;
}
inline void hkpMotion::setGravityFactor(hkReal gravityFactor) {
m_gravityFactor.set<true>(gravityFactor);
}
inline int hkpMotion::getDeactivationClass() const {
return m_motionState.m_deactivationClass;
}
inline void hkpMotion::enableDeactivation(bool value, int randomNumber, int worldFlag0,
int worldFlag1, int worldDeactivationIntegrateCounter) {
if (value) {
m_deactivationIntegrateCounter = hkUint8(0xf & randomNumber);
setWorldSelectFlagsNeg(worldFlag0, worldFlag1, worldDeactivationIntegrateCounter);
} else {
m_deactivationIntegrateCounter = 0xff;
for (auto& frame : m_deactivationNumInactiveFrames)
frame = 0;
}
}
inline bool hkpMotion::isDeactivationEnabled() const {
return m_deactivationIntegrateCounter != 0xff;
}
inline int hkpMotion::getNumInactiveFrames(int select) const {
return m_deactivationNumInactiveFrames[select] & 0x7f;
}
inline int
hkpMotion::getNumInactiveFramesMt(int select,
int worldDeactivationNumInactiveFramesSelectFlag) const {
int dc = m_deactivationNumInactiveFrames[select];
int motionDeactivationFlag = dc >> 14;
if (worldDeactivationNumInactiveFramesSelectFlag != motionDeactivationFlag)
return dc & 0x7f;
return (dc >> 7) & 0x7f;
}
inline void hkpMotion::setWorldSelectFlagsNeg(int worldFlag0, int worldFlag1,
int worldDeactivationIntegrateCounter) {
if (static_cast<unsigned int>(worldDeactivationIntegrateCounter) % 4 <
static_cast<unsigned int>(m_deactivationIntegrateCounter) % 4) {
worldFlag0 = ~worldFlag0 << 14;
} else {
worldFlag0 <<= 14;
}
if (worldDeactivationIntegrateCounter < m_deactivationIntegrateCounter) {
worldFlag1 = ~worldFlag1 << 14;
} else {
worldFlag1 <<= 14;
}
m_deactivationNumInactiveFrames[0] =
hkUint16((m_deactivationNumInactiveFrames[0] & 0x3fff) | worldFlag0);
m_deactivationNumInactiveFrames[1] =
hkUint16((m_deactivationNumInactiveFrames[1] & 0x3fff) | worldFlag1);
}
inline void
hkpMotion::incrementNumInactiveFramesMt(int select,
int worldDeactivationNumInactiveFramesSelectFlag) {
int dc = m_deactivationNumInactiveFrames[select] & 0x7f;
int newdc = dc + 1 - (dc >> 6);
dc = newdc | (dc << 7) | (worldDeactivationNumInactiveFramesSelectFlag << 14);
m_deactivationNumInactiveFrames[select] = hkUint16(dc);
}
inline void hkpMotion::zeroNumInactiveFramesMt(int select,
int worldDeactivationNumInactiveFramesSelectFlag) {
int dc = m_deactivationNumInactiveFrames[select] & 0x7f;
dc = (dc << 7) | (worldDeactivationNumInactiveFramesSelectFlag << 14);
m_deactivationNumInactiveFrames[select] = hkUint16(dc);
}