botw/lib/EventFlow/include/evfl/EvflAllocator.h

32 lines
718 B
C++

#pragma once
#include <ore/Allocator.h>
namespace evfl {
struct AllocateArg {
void* (*alloc)(size_t size, size_t alignment, void* userdata);
void (*free)(void* ptr, void* userdata);
void* alloc_userdata;
void* free_userdata;
};
class EvflAllocator : public ore::Allocator {
public:
EvflAllocator() = default;
explicit EvflAllocator(AllocateArg arg) : m_arg(arg) {}
void* AllocImpl(size_t size, size_t alignment) override {
return m_arg.alloc(size, alignment, m_arg.alloc_userdata);
}
void FreeImpl(void* ptr) override { m_arg.free(ptr, m_arg.free_userdata); }
AllocateArg GetArg() const { return m_arg; }
private:
AllocateArg m_arg;
};
} // namespace evfl