mirror of https://github.com/zeldaret/botw.git
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#pragma once
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#include <ore/Types.h>
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namespace ore {
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struct RelocationTable {
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struct Section {
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struct Entry {
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/// Offset to pointers to relocate
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int pointers_offset;
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/// Bit field that determines which pointers need to be relocated
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/// (next to 32 contiguous pointers starting from the listed offset)
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u32 mask;
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};
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void SetPtr(void* ptr_);
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void* GetPtr() const;
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void* GetPtrInFile(void* base) const;
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void* GetBasePtr(void* base) const;
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u32 GetSize() const;
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u64 ptr;
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int offset;
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int size;
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int first_entry_idx;
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int num_entries;
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};
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u32 magic;
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int table_start_offset;
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int num_sections;
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Section sections[1];
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Section* GetSections() { return sections; }
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const Section* GetSections() const { return sections; }
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Section::Entry* GetEntries() {
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return reinterpret_cast<Section::Entry*>(GetSections() + num_sections);
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}
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const Section::Entry* GetEntries() const {
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return reinterpret_cast<const Section::Entry*>(GetSections() + num_sections);
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}
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void Relocate();
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void Unrelocate();
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static int CalcSize(int num_sections, int num_entries);
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};
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} // namespace ore
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