mirror of https://github.com/zeldaret/botw.git
42 lines
895 B
C++
42 lines
895 B
C++
/**
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* @file SoundArchiveManager.h
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* @brief Sound archive manager implementation.
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*/
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#pragma once
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#include <nn/types.h>
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namespace nn {
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namespace atk {
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class SoundHandle;
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class SoundArchive;
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class SoundDataManager;
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namespace detail {
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class AddonSoundArchiveContainer;
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class SoundArchiveManager {
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public:
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SoundArchiveManager();
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virtual ~SoundArchiveManager();
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void Initialize(nn::atk::SoundArchive const*, nn::atk::SoundDataManager const*);
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void ChangeTargetArchive(char const*);
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void Finalize();
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bool IsAvailable() const;
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nn::atk::detail::AddonSoundArchiveContainer* GetAddonSoundArchive(char const*) const;
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u64 _8;
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u64* _10;
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nn::atk::detail::AddonSoundArchiveContainer* _18;
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u64* _20;
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nn::atk::SoundArchive* mSoundArchive; // _28
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u64 _30;
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u64 _38;
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u64 _40;
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};
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}; // namespace detail
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}; // namespace atk
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}; // namespace nn
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