botw/lib/NintendoSDK/include/nn/g3d/BindFuncTable.h

31 lines
523 B
C++

#pragma once
#include <nn/types.h>
namespace nn {
namespace g3d {
struct DDLDeclarations {
u64 _0;
u32 _8;
u32 DDLDeclarations_xC;
u64 _10;
u64 _18;
};
class BindFuncTable {
struct StringLength {
size_t length;
const char* content;
};
struct EntryPointer {
void* something_0;
nn::g3d::BindFuncTable::StringLength* string;
};
private:
int lengths[4];
nn::g3d::BindFuncTable::EntryPointer strings[4];
};
}; // namespace g3d
}; // namespace nn