botw/lib/NintendoSDK/include/nn/g3d/ResMaterial.h

29 lines
679 B
C++

/**
* @file ResMaterial.h
* @brief Resource material for models.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace g3d {
typedef void* TextureRef;
class ResMaterial {
public:
u64 BindTexture(nn::g3d::TextureRef (*)(char const*, void*), void*);
void ForceBindTexture(nn::g3d::TextureRef const&, char const*);
void ReleaseTexture();
void
Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<4>>>*);
void
Cleanup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<8>, nn::gfx::ApiVersion<8>>>*);
void Reset();
void Reset(u32);
u8 _0[0xB4];
};
}; // namespace g3d
}; // namespace nn