mirror of https://github.com/zeldaret/botw.git
32 lines
751 B
C++
32 lines
751 B
C++
/**
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* @file ResModel.h
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* @brief Resource model.
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*/
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#pragma once
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#include <nn/types.h>
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namespace nn {
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namespace g3d {
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class ResMaterial;
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typedef void* TextureRef;
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class ResModel {
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public:
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u64 BindTexture(nn::g3d::TextureRef (*)(char const*, void*), void*);
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void ForceBindTexture(nn::g3d::TextureRef const&, char const*);
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void ReleaseTexture();
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void
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Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*);
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void
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Cleanup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*);
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void Reset();
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void Reset(u32);
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nn::g3d::ResMaterial* FindMaterial(char const* materialName) const;
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u8 _0[0x70];
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};
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}; // namespace g3d
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}; // namespace nn
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