botw/lib/NintendoSDK/include/nn/gfx/detail/bufferimpl.h

55 lines
1.3 KiB
C++

/**
* @file bufferimpl.h
* @brief Buffer implementation for GFX.
*/
#pragma once
namespace nn {
namespace gfx {
class GpuAddress;
class BufferInfo;
namespace detail {
template <typename T>
class MemoryPoolImpl;
template <typename T>
class DeviceImpl;
template <typename T>
class BufferImpl {
public:
BufferImpl();
~BufferImpl();
void Initialize(nn::gfx::detail::DeviceImpl<
nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*,
nn::gfx::BufferInfo const&,
nn::gfx::detail::MemoryPoolImpl<
nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*,
s64, u64);
void Finalize(nn::gfx::detail::DeviceImpl<
nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*);
void* Map() const;
void Unmap() const;
void FlushMappedRange(s64, u64) const;
void InvalidateMappedRange(s64, u64) const;
void GetGpuAddress(nn::gfx::GpuAddress*) const;
T* mBuff; // _0
};
template <typename T>
class CommandBufferImpl {
public:
CommandBufferImpl();
~CommandBufferImpl();
void Reset();
void Begin();
void End();
void Dispatch(s32, s32, s32);
};
}; // namespace detail
}; // namespace gfx
}; // namespace nn