botw/lib/NintendoSDK/include/nn/image.h

50 lines
1.1 KiB
C++

/**
* @file image.h
* @brief JPEG decoding library.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace image {
// there's probably more
enum JpegStatus {
OK = 0,
INVALID_FORMAT = -32,
UNSUPPORTED_FORMAT = -33,
OUT_OF_MEMORY = -64,
};
enum PixelFormat { RGBA32, RGB24 };
enum ProcessStage { UNREGISTERED = 0, REGISTERED = 1, ANALYZED = 2 };
struct Dimension {
f32 width;
f32 height;
};
class JpegDecoder {
public:
JpegDecoder();
virtual ~JpegDecoder();
void SetImageData(void const* source, u64 size);
nn::image::JpegStatus Analyze();
nn::image::Dimension GetAnalyzedDimension() const;
s64 GetAnalyzedWorkBufferSize() const;
JpegStatus Decode(void* out, s64, s32 alignment, void*, s64);
nn::image::ProcessStage mProcessStage; // _8
void* mData; // _C
s64 mSize; // _14
s32 _18;
nn::image::PixelFormat mFormat; // _1C
Dimension mImgDimensions; // _20
s64 _28;
// rest is related to EXIF processing
};
}; // namespace image
}; // namespace nn