botw/lib/NintendoSDK/include/nn/nex/RootObject.h

30 lines
722 B
C++

/**
* @file RootObject.h
* @brief RootObject for NEX.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace nex {
class RootObject {
public:
enum TargetPool {};
virtual ~RootObject();
void* operator new(u64);
void operator delete(void*);
void* operator new(u64, char const*, u32);
void* operator new[](u64);
void* operator new[](u64, char const*, u32);
void operator delete[](void*);
void operator delete(void*, char const*, u32);
void operator delete[](void*, char const*, u32);
void* operator new(u64, nn::nex::RootObject::TargetPool);
void* operator new(u64, nn::nex::RootObject::TargetPool, char const*, u32);
};
}; // namespace nex
}; // namespace nn