mirror of https://github.com/zeldaret/botw.git
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/**
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* @file checksum.h
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* @brief NEX Checksum Implementation.
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*/
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#pragma once
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#include <nn/nex/RootObject.h>
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namespace nn {
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namespace nex {
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class Buffer;
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class ChecksumAlgorithm : public nn::nex::RootObject {
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public:
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ChecksumAlgorithm();
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virtual ~ChecksumAlgorithm();
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virtual bool ComputeChecksum(nn::nex::Buffer const&, nn::nex::Buffer*) = 0;
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// virtual bool ComputeChecksum(u8 const **, u64 const *, u64, nn::nex::SignatureBytes &) = 0;
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virtual bool IsReady() const;
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virtual void ComputeChecksumForTransport(u8 const*, u64);
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virtual u32 ComputeChecksumForTransportArray(u8 const**, u64 const*, u64) = 0;
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virtual u32 GetChecksumLength() = 0;
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u64 _8;
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u8 _10;
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};
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class MD5Checksum : public nn::nex::ChecksumAlgorithm {
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public:
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MD5Checksum();
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virtual ~MD5Checksum();
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virtual bool ComputeChecksum(nn::nex::Buffer const&, nn::nex::Buffer*);
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virtual u32 ComputeChecksumForTransportArray(u8 const**, u64 const*, u64);
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virtual u32 GetChecksumLength();
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};
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class CRC16Checksum : public nn::nex::ChecksumAlgorithm {
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public:
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CRC16Checksum();
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virtual ~CRC16Checksum();
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virtual bool ComputeChecksum(nn::nex::Buffer const&, nn::nex::Buffer*);
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virtual u32 ComputeChecksumForTransportArray(u8 const**, u64 const*, u64);
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virtual u32 GetChecksumLength();
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};
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/*
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this actually inherits some sort of KeyedChecksum thing. whatever
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class HMACChecksum : public nn::nex::ChecksumAlgorithm
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{
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};
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*/
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}; // namespace nex
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}; // namespace nn
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