botw/lib/NintendoSDK/include/nn/nex/string.h

47 lines
1.1 KiB
C++

/**
* @file string.h
* @brief NEX String Implementation.
*/
#pragma once
#include <nn/nex/RootObject.h>
namespace nn {
namespace nex {
class String : public nn::nex::RootObject {
public:
String();
String(const char*);
String(const wchar_t*);
String(const char16_t*);
String(const String&);
String(String&&);
String& operator=(String&&);
String& operator=(const char*);
String& operator=(const wchar_t*);
String& operator=(const String&);
String& operator=(const char16_t*);
String& operator+=(const String&);
String operator==(const String&);
bool operator<(nn::nex::String const&);
void Truncate(u64) const;
u64 GetLength() const;
void Reserve(u64);
void SetBufferChar(char*);
void SetStringToPreReservedBuffer(char const*);
s32 GetWideCharLength() const;
void CopyString(char*, u64) const;
void CreateCopy(wchar_t**) const;
void ReleaseCopy(wchar_t*);
void ToUpper();
void ToLower();
void DeleteContent();
template <typename T>
void Assign(T const*);
};
}; // namespace nex
}; // namespace nn