botw/lib/hkStubs/Havok/Physics2012/Utilities/CharacterControl/CharacterRigidBody/hkpCharacterRigidBody.h

13 lines
258 B
C++

#pragma once
#include <Havok/Common/Base/hkBase.h>
// TODO
class hkpCharacterRigidBody {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpCharacterRigidBody)
static const int m_magicNumber = 0x008df4a7;
static const int m_notMagicNumber = 0x00fa2bb3;
};