mirror of https://github.com/zeldaret/botw.git
154 lines
9.5 KiB
C++
154 lines
9.5 KiB
C++
#include "KingSystem/Resource/resResourceGParamList.h"
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#include <agl/Utils/aglParameter.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalFollowOffset.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorHead.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorUpper.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArrow.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBow.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBullet.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectCamera.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectCookSpice.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectCureItem.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyLevel.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectItem.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPrey.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRupee.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSeriesArmor.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShiekerStone.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSpear.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectTraveler.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponOption.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponThrow.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectZora.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListTraits.h"
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namespace ksys::res {
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void GParamList::doCreate_(u8*, u32, sead::Heap*) {}
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template <GParamListObjType Type>
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KSYS_ALWAYS_INLINE void GParamList::add(const agl::utl::ResParameterList& list,
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const sead::SafeString& name, sead::Heap* heap,
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GParamList* dummy_list) {
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const auto pobj = agl::utl::getResParameterObj(list, name);
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if (pobj.ptr()) {
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using T = typename GParamListObjTypeTraits<Type>::type;
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auto* obj = new (heap) T;
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if (obj)
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addObj(&obj->getObj(), obj->getName());
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mObjects[s32(Type)] = obj;
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} else {
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mObjects[s32(Type)] = dummy_list ? dummy_list->mObjects[s32(Type)] : nullptr;
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}
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}
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bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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GParamList* dummy_list = nullptr;
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if (!sead::IsDerivedFrom<DummyGParamList>(this) && act::ActorParamMgr::instance())
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dummy_list = act::ActorParamMgr::instance()->getDummyGParamList();
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mObjects.allocBufferAssert(NumGParamListObjTypes, heap);
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const agl::utl::ResParameterArchive archive{data};
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add<GParamListObjType::System>(archive.getRootList(), "System", heap, dummy_list);
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add<GParamListObjType::General>(archive.getRootList(), "General", heap, dummy_list);
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add<GParamListObjType::Enemy>(archive.getRootList(), "Enemy", heap, dummy_list);
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add<GParamListObjType::EnemyLevel>(archive.getRootList(), "EnemyLevel", heap, dummy_list);
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add<GParamListObjType::EnemyRace>(archive.getRootList(), "EnemyRace", heap, dummy_list);
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add<GParamListObjType::AttackInterval>(archive.getRootList(), "AttackInterval", heap,
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dummy_list);
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add<GParamListObjType::EnemyShown>(archive.getRootList(), "EnemyShown", heap, dummy_list);
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add<GParamListObjType::BindBone>(archive.getRootList(), "BindBone", heap, dummy_list);
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add<GParamListObjType::Attack>(archive.getRootList(), "Attack", heap, dummy_list);
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add<GParamListObjType::WeaponCommon>(archive.getRootList(), "WeaponCommon", heap, dummy_list);
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add<GParamListObjType::WeaponThrow>(archive.getRootList(), "WeaponThrow", heap, dummy_list);
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add<GParamListObjType::Sandworm>(archive.getRootList(), "Sandworm", heap, dummy_list);
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add<GParamListObjType::SmallSword>(archive.getRootList(), "SmallSword", heap, dummy_list);
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add<GParamListObjType::Rod>(archive.getRootList(), "Rod", heap, dummy_list);
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add<GParamListObjType::LargeSword>(archive.getRootList(), "LargeSword", heap, dummy_list);
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add<GParamListObjType::Spear>(archive.getRootList(), "Spear", heap, dummy_list);
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add<GParamListObjType::Shield>(archive.getRootList(), "Shield", heap, dummy_list);
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add<GParamListObjType::Bow>(archive.getRootList(), "Bow", heap, dummy_list);
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add<GParamListObjType::WeaponOption>(archive.getRootList(), "WeaponOption", heap, dummy_list);
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add<GParamListObjType::MasterSword>(archive.getRootList(), "MasterSword", heap, dummy_list);
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add<GParamListObjType::GuardianMiniWeapon>(archive.getRootList(), "GuardianMiniWeapon", heap,
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dummy_list);
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add<GParamListObjType::Player>(archive.getRootList(), "Player", heap, dummy_list);
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add<GParamListObjType::Camera>(archive.getRootList(), "Camera", heap, dummy_list);
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add<GParamListObjType::Grab>(archive.getRootList(), "Grab", heap, dummy_list);
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add<GParamListObjType::Armor>(archive.getRootList(), "Armor", heap, dummy_list);
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add<GParamListObjType::ArmorEffect>(archive.getRootList(), "ArmorEffect", heap, dummy_list);
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add<GParamListObjType::ArmorHead>(archive.getRootList(), "ArmorHead", heap, dummy_list);
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add<GParamListObjType::ArmorUpper>(archive.getRootList(), "ArmorUpper", heap, dummy_list);
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add<GParamListObjType::ShiekerStone>(archive.getRootList(), "ShiekerStone", heap, dummy_list);
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add<GParamListObjType::SeriesArmor>(archive.getRootList(), "SeriesArmor", heap, dummy_list);
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add<GParamListObjType::Liftable>(archive.getRootList(), "Liftable", heap, dummy_list);
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add<GParamListObjType::Item>(archive.getRootList(), "Item", heap, dummy_list);
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add<GParamListObjType::Rupee>(archive.getRootList(), "Rupee", heap, dummy_list);
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add<GParamListObjType::Arrow>(archive.getRootList(), "Arrow", heap, dummy_list);
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add<GParamListObjType::Bullet>(archive.getRootList(), "Bullet", heap, dummy_list);
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add<GParamListObjType::CureItem>(archive.getRootList(), "CureItem", heap, dummy_list);
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add<GParamListObjType::CookSpice>(archive.getRootList(), "CookSpice", heap, dummy_list);
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add<GParamListObjType::LumberjackTree>(archive.getRootList(), "LumberjackTree", heap,
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dummy_list);
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add<GParamListObjType::Npc>(archive.getRootList(), "Npc", heap, dummy_list);
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add<GParamListObjType::NpcEquipment>(archive.getRootList(), "NpcEquipment", heap, dummy_list);
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add<GParamListObjType::Zora>(archive.getRootList(), "Zora", heap, dummy_list);
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add<GParamListObjType::Traveler>(archive.getRootList(), "Traveler", heap, dummy_list);
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add<GParamListObjType::Prey>(archive.getRootList(), "Prey", heap, dummy_list);
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add<GParamListObjType::AnimalFollowOffset>(archive.getRootList(), "AnimalFollowOffset", heap,
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dummy_list);
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add<GParamListObjType::ExtendedEntity>(archive.getRootList(), "ExtendedEntity", heap,
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dummy_list);
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// TODO: the rest
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if (data)
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applyResParameterArchive(archive);
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return true;
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}
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void GParamList::finalize_() {}
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void DummyGParamList::doCreate_(u8*, u32, sead::Heap*) {}
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bool DummyGParamList::parse_(u8* data, size_t size, sead::Heap* heap) {
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GParamList::parse_(data, size, heap);
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return true;
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}
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} // namespace ksys::res
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