Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Go to file
Briggs Baltzell 1f2a38ec2a
Implement TeraMeshRigidBody class (#107)
2022-11-21 21:10:28 +01:00
.github/workflows Update to clang-format 12 2021-10-13 15:00:59 +02:00
data Implement TeraMeshRigidBody class (#107) 2022-11-21 21:10:28 +01:00
docs docs: Indent header items 2022-01-26 00:10:51 +01:00
lib Implement ksys::phys::CharacterPrismShape class (#106) 2022-11-20 21:37:01 +01:00
src Implement TeraMeshRigidBody class (#107) 2022-11-21 21:10:28 +01:00
toolchain Add support for using custom linker (e.g. mold) 2021-12-30 16:55:33 +01:00
tools Decompile some Action classes (#104) 2022-10-18 08:27:57 +02:00
.clang-format
.clang-tidy Add clang-tidy config 2022-06-24 03:25:55 +02:00
.gitattributes Fix GitHub language detection for header files 2022-03-21 21:54:14 +01:00
.gitignore Decompile most of E3mgr (#101) 2022-10-09 11:21:08 +02:00
.gitmodules Switch back to submodules 2022-04-01 12:11:56 +02:00
CMakeLists.txt Fix extra semicolons and enable -Wextra-semi warning 2022-06-24 14:54:21 +02:00
Contributing.md Link to new documentation website 2022-10-19 15:44:44 +02:00
README.md Link to new documentation website 2022-10-19 15:44:44 +02:00

README.md

The Legend of Zelda: Breath of the Wild

Decompilation Progress Decompilation Progress (functions) Contributors Discord Channel

This is an experimental, WIP decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 (Switch).

This repository does not contain game assets or RomFS content and cannot be used to play Breath of the Wild.

The goal of this project is to better understand game internals, aid with glitch hunting and document existing knowledge in a permanent, unambiguous form which helps further reverse engineer the game.

For more information, see https://botw.link