botw/src/KingSystem/Resource/resResourceLod.h

38 lines
1.1 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include <agl/Utils/aglParameterIO.h>
#include <agl/Utils/aglParameterObj.h>
#include "KingSystem/Resource/resResource.h"
#include "KingSystem/Utils/ParamIO.h"
namespace ksys::res {
class Lod : public ParamIO, public Resource {
SEAD_RTTI_OVERRIDE(Lod, Resource)
public:
Lod() : ParamIO("lod", 0) {}
~Lod() override = default;
bool ParamIO_m0() override { return true; }
void doCreate_(u8*, u32, sead::Heap*) override {}
bool needsParse() const override { return true; }
protected:
bool parse_(u8* data, size_t size, sead::Heap* heap) override;
agl::utl::ParameterObj mHeader;
public:
agl::utl::Parameter<bool> mDisableOutScreenCalcStop;
agl::utl::Parameter<bool> mDisableXLinkSkip;
agl::utl::Parameter<s32> mDisableCalcSkipFrame;
agl::utl::Parameter<bool> mDisableConstActor;
agl::utl::Parameter<f32> mDistanceScale;
agl::utl::Parameter<bool> mDisableBehaviorSkip;
agl::utl::Parameter<bool> mDisableCalcRescueDistLimit;
};
KSYS_CHECK_SIZE_NX150(Lod, 0x3c0);
} // namespace ksys::res