botw/src/KingSystem/System/KingEditor.cpp

28 lines
594 B
C++

#include "KingSystem/System/KingEditor.h"
namespace ksys {
SEAD_SINGLETON_DISPOSER_IMPL(KingEditor)
void KingEditor::init(sead::Heap* heap) {
// Stubbed in release.
}
void KingEditor::calc() {
// Stubbed in release.
}
void KingEditor::registerComponent(KingEditorComponent* component) {
// Stubbed in release.
}
void KingEditor::log(const char* system, const char* message, void*, int) {
// Stubbed in release.
}
void KingEditorComponent::log(const char* message, void* x, int y) const {
KingEditor::instance()->log(getName(), message, x, y);
}
} // namespace ksys