mirror of https://github.com/zeldaret/botw.git
![]() * Added CookingMgr fields and started on ctor * Implemented CookItem::copy * Implemented CookingMgr dtor * Marked CookingMgr createInstance as matching * Implemented CookingMgr::getCookItem * Added CookingMgr::cook decl * Added CookingMgr method decls * Replaced part of CookingMgr with sead::FixedObjArray * Added line separators in cookManager.h * Defined structs Ingredient and BoostArg in CookingMgr * Defined structs CookArg and CookIngredient * Renamed some fields of CookingMgr * Added struct CookingMgr::CookingEffectEntry * Started implementing CookingMgr::init * Set more entries in init * Set field _548 * Set field default values in init * Loaded string values from config * Set mCookingEffectEntries in init * Added conditional mConfig allocation * Added FixedTreeMap class to sead * Used FixedTreeMap in CookingMgr * Set CookingMgr constructor to default and marked it as matching * Removed field _31C from CookingMgr * Updated sead * Cleared _548 before filling * Used name hash for _548 keys * Fixed path setup * Changed type of _548 to sead::FixedTreeMap<u32, u32, 13> * Set mNMSSR to correct values * Fixed field init order * Rearranged variables * Swapped entry_hash comparisons * Changed CRC32 names and index values * Cast i to u64 * Renamed static crc32 variables * Renamed _548 to mCookingEffectNameIdMap * Marked static vars as const and used decimal numbers * Used sead::SafeArray for mNMMR and mNMSSR * Rearranged mNMMR and mNMSSR conditions * Removed size check from mNMMR and mNMSSR conditions * Removed size check from CEI conditions * Renamed mRes2 to mResHandle * Renamed cook args * Moved crc32 statics into Constants struct * Marked CookingMgr::init as matching * Renamed Constants to Crc32Constants * Added cookFail and cookFailForMissingConfig * Added NumIngredientsMax, NumEffects, and NumEffectSlots constants * Renamed getCookItem to setCookItem * Renamed x to getCookItem * Implemented getCookItem * Made setCookItem take a const ref * Decompiled cookCalcItemPrice * Marked cookCalcItemPrice as const * Fixed both cookFail and cookFailForMissingConfig * Added CookItem::reset * Added CookingMgr::resetCookItem * Moved ctor and dtor below static variables * Changed cookFailForMissingConfig arg to sead::SafeString * Started on cookCalcBoost * Moved CookItem into cookManager.h * Moved Cooking into Game * Moved CookingMgr to uking namespace * Inlined CookItem::reset * Renamed CookItem members * Fixed CookItem mangled names in uking_functions.csv * Added enum class CookEffectId * Moved CookingMgr ctor below disposer impl * Updated sead * Started on cookHandleBoostSuccessInner * Made changes to cookCalcBoost and cookHandleBoostSuccessInner * Extracted cookHandleBoostMonsterExtractInner * Removed found_monster_extract in cookCalcBoost * Marked cookCalcBoost as matching * Got cookHandleBoostMonsterExtractInner matching * Made changes to cookHandleBoostSuccessInner * Renamed discriminator to bonus in cookHandleBoostSuccessInner * Added CookingMgr::cookCalcSpiceBoost * Made changes to CookingMgr::cookCalcSpiceBoost * Added CookingMgr::cookCalcPotencyBoost * Mostly matched CookingMgr::cookCalcPotencyBoost * Added CookingMgr::getCookEffectId * Used getCookEffectId in cookCalcPotencyBoost * Set access modifiers in CookingMgr * Made cookCalcPotencyBoost const-correct * Marked global init as mismatching * Renamed CookingMgr functions in uking_functions.csv * Added CookingMgr::prepareCookArg * Added IngredientArray type * Added cookWithItems * Added CookingMgr::prepareCookArg * Fixed getCookEffectId * Fixed cookCalcPotencyBoost * Made changes to prepareCookArg * Got cookWithItems matching * Marked vars const * Removed commented-out destructor and UnkItem * Renamed CookIngredient._58 to count * Started on CookingMgr::cook * Extracted cookAdjustItem * Fixed ingredient setup * Extracted actor_info_data * Fixed some control flow for single ingredients * Fixed more control flow for single ingredients * Handled no effect and empty actor name * Renamed Ingredient::_10 to used_in_recipe * Fixed recipe control flow * Matched cookAdjustItem * Fixed InfoData instance uses * Removed BAD_RECIPE label * Rearranged to remove goto * Added cookCalcRecipeBoost * Extracted getCookEffectId * Extracted isCookFailure and isMedicine * Extracted getCookEffectIdFromTreeMap * Extracted findIngredientByName and findIngredientByTag * Marked nonmatching functions * Added resetArgCookData * Matched resetArgCookData and prepareCookArg * Added fields and handleMessage to CookPotRoot * Started on CookPotRoot::init_ * Added hasMonsterExtract * Added to CookPotRoot::handleMessage_ * Removed Ingredient::_4 field * Renamed CookItem::_224 to is_crit * Renamed CookingEffectEntry members * Renamed CookingMgr fields * Changed comparison in cook * Renamed actor_tag_iter to hash_iter and added num checks * Got cookCalcSpiceBoost closer to matching * Removed int_val init from cookCalcSpiceBoost * Inlined actor_data * Added `using namespace ksys::act` * Moved int_val outside loop * Marked cookCalcSpiceBoost as matching * Rearranged cookHandleBoostSuccessInner * Renamed cookCalcPotencyBoost to cookCalcIngredientsBoost * Renamed stamina_recover to vitality_boost * Renamed CookItem args to cook_item * Renamed cookFailForMissingConfig arg * Used IngredientArray in findIngredient functions * Renamed crit functions * Renamed getCookEffectId arg * Renamed getCookEffectId to getCookEffectIdByName * Added SetCookItemInDemo::oneShot_ * Matched SetCookItemInDemo::oneShot_ * Added comment about CookArg constructor and formatted * Removed TODO from CookingMgr * Marked WIP functions as non-matching * Fixed formatting * Matched sead::SafeArray<uking::CookIngredient, 5>::SafeArray * Added BoostArg default member initializers * Used auto for cooking_mgr in CookPotRoot::handleMessage_ * Used designated initializers for boost_arg and added whitespace * Used angle brackets for sead import * Removed [[maybe_unused]] from declaration * Used safeDelete * Inverted condition in CookingMgr::cookCalcCritBoost * Added getCookingEffectEntry getter and moved CookingEffectEntry up * Cleaned up CookingMgr::cookCalcSpiceBoost * Used loops to init ingredient num members * Converted CookingMgr fields to s32 * Cleaned up CookingMgr::cookCalcItemPrice * Renamed CookItem::item_price to sell_price * Used min and max in CookingMgr::cookCalcItemPrice * Inlined count vars in CookingMgr::cookCalcItemPrice * Removed explicit casts in CookingMgr::cookCalcItemPrice * Cleaned up and reformatted CookingMgr::cookCalcIngredientsBoost * Added casts back into CookingMgr::cookCalcItemPrice to silence warnings |
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.github/workflows | ||
data | ||
docs | ||
lib | ||
src | ||
toolchain | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
Contributing.md | ||
README.md |
README.md
The Legend of Zelda: Breath of the Wild
This is an experimental, WIP decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 (Switch).
This repository does not contain game assets or RomFS content and cannot be used to play Breath of the Wild.
The goal of this project is to better understand game internals, aid with glitch hunting and document existing knowledge in a permanent, unambiguous form which helps further reverse engineer the game.
For more information, see https://botw.link