botw/src/KingSystem/Physics/Ragdoll/physRagdollInstanceMgr.cpp

50 lines
1.3 KiB
C++

#include "KingSystem/Physics/Ragdoll/physRagdollInstanceMgr.h"
#include <prim/seadScopedLock.h>
#include "KingSystem/Physics/Ragdoll/physRagdollInstance.h"
#include "KingSystem/Physics/System/physSystem.h"
namespace ksys::phys {
RagdollInstanceMgr::RagdollInstanceMgr() = default;
RagdollInstanceMgr::~RagdollInstanceMgr() {
mInstances.freeBuffer();
}
void RagdollInstanceMgr::init(sead::Heap* heap) {
mInstances.alloc(0x400, heap);
}
bool RagdollInstanceMgr::addInstance(RagdollInstance* instance) {
return mInstances.push(instance);
}
void RagdollInstanceMgr::removeInstance(RagdollInstance* instance) {
auto lock = sead::makeScopedLock(mCS);
mInstances.erase(instance);
}
void RagdollInstanceMgr::calc() {
ScopedWorldLock world_lock{ContactLayerType::Entity};
auto lock = sead::makeScopedLock(mCS);
RagdollInstance* first_processed = nullptr;
while (auto* instance = mInstances.pop()) {
mInstances.push(instance);
// If we have processed the entire buffer and wrapped around, stop.
if (first_processed == instance)
break;
instance->update();
if (first_processed == nullptr)
first_processed = instance;
}
}
void RagdollInstanceMgr::calc1() {}
} // namespace ksys::phys