mirror of https://github.com/zeldaret/botw.git
29 lines
636 B
C++
29 lines
636 B
C++
#pragma once
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#include <heap/seadDisposer.h>
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#include <math/seadVector.h>
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#include <prim/seadSafeString.h>
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namespace ksys::act {
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// TODO: incomplete
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class ActorSystem {
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SEAD_SINGLETON_DISPOSER(ActorSystem)
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ActorSystem();
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public:
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void onBaseProcMgrCalc();
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bool getAutoPlacementActorPos(const sead::SafeString& name, sead::Vector3f* pos) const;
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sead::Heap* getEmergencyHeap() const { return mEmergencyHeap; }
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const sead::Vector3f& getPlayerPos() const { return mPlayerPos; }
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private:
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u8 temp_0x20[0xd0 - 0x20];
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sead::Heap* mEmergencyHeap;
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sead::Vector3f mPlayerPos;
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};
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} // namespace ksys::act
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