botw/src/KingSystem/ActorSystem/actActorSystem.h

29 lines
636 B
C++

#pragma once
#include <heap/seadDisposer.h>
#include <math/seadVector.h>
#include <prim/seadSafeString.h>
namespace ksys::act {
// TODO: incomplete
class ActorSystem {
SEAD_SINGLETON_DISPOSER(ActorSystem)
ActorSystem();
public:
void onBaseProcMgrCalc();
bool getAutoPlacementActorPos(const sead::SafeString& name, sead::Vector3f* pos) const;
sead::Heap* getEmergencyHeap() const { return mEmergencyHeap; }
const sead::Vector3f& getPlayerPos() const { return mPlayerPos; }
private:
u8 temp_0x20[0xd0 - 0x20];
sead::Heap* mEmergencyHeap;
sead::Vector3f mPlayerPos;
};
} // namespace ksys::act