mirror of https://github.com/zeldaret/botw.git
35 lines
935 B
C++
35 lines
935 B
C++
#include "Game/AI/Action/actionEventHoverNullASPlay.h"
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#include "KingSystem/Physics/System/physInstanceSet.h"
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namespace uking::action {
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EventHoverNullASPlay::EventHoverNullASPlay(const InitArg& arg) : EventHoverNullASPlayBase(arg) {}
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EventHoverNullASPlay::~EventHoverNullASPlay() = default;
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bool EventHoverNullASPlay::init_(sead::Heap* heap) {
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return EventHoverNullASPlayBase::init_(heap);
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}
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void EventHoverNullASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
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EventHoverNullASPlayBase::enter_(params);
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mCCAccessor.changeMotionType(mActor->getCharacterController(), ksys::act::MotionType::Hover);
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}
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void EventHoverNullASPlay::leave_() {
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resetAllMotion(mActor);
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EventHoverNullASPlayBase::leave_();
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}
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void EventHoverNullASPlay::loadParams_() {
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EventHoverNullASPlayBase::loadParams_();
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}
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void EventHoverNullASPlay::calc_() {
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EventHoverNullASPlayBase::calc_();
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}
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} // namespace uking::action
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