botw/src/Game/DLC/aoc2.cpp

318 lines
11 KiB
C++

#include "Game/DLC/aoc2.h"
#include <math/seadMathCalcCommon.h>
#include "KingSystem/ActorSystem/actTag.h"
#include "KingSystem/Utils/InitTimeInfo.h"
namespace uking {
SEAD_ENUM_IMPL(aoc2::HardModeChange)
SEAD_ENUM_IMPL(aoc2::Flag)
SEAD_ENUM_IMPL(aoc2::MultiplierType)
SEAD_SINGLETON_DISPOSER_IMPL(aoc2)
namespace {
struct aoc2StaticData {
ksys::util::InitConstants init_constants;
sead::SafeString flag_name_HardMode_HighScore{"HardMode_HighScore"};
sead::SafeString flag_name_AoC_HardMode_Enabled{"AoC_HardMode_Enabled"};
sead::SafeString flag_name_IsLastPlayHardMode{"IsLastPlayHardMode"};
};
aoc2StaticData sData;
sead::FixedSafeString<64> sStr{""};
} // namespace
aoc2::aoc2()
: mGdtResetSlot{sead::Delegate1<aoc2, ksys::gdt::Manager::ResetEvent*>(
this, &aoc2::setHardModeEnabledFlag)},
mGdtReinitSlot{
sead::Delegate1<aoc2, ksys::gdt::Manager::ReinitEvent*>(this, &aoc2::initFlagHandles)} {
mMultipliers.fill(0.5);
setHardModeChange(HardModeChange::IsLastPlayHardMode, true);
setHardModeChange(HardModeChange::EnableShorterEnemyNotice, true);
setHardModeChange(HardModeChange::EnableLifeRegen, true);
setHardModeChange(HardModeChange::DisableNoDeathDamage, true);
setHardModeChange(HardModeChange::PatchGanonStunLock, true);
setHardModeChange(HardModeChange::RandomizeGuardianChargeBeam, true);
setHardModeChange(HardModeChange::ApplyDamageMultiplier, true);
}
void aoc2::setHardModeEnabledFlag(ksys::gdt::Manager::ResetEvent*) {
ksys::gdt::Manager::instance()->setBool(true, mAoCHardModeEnabledFlag);
mGdtResetSlot.release();
}
void aoc2::initFlagHandles(ksys::gdt::Manager::ReinitEvent*) {
auto* gdm = ksys::gdt::Manager::instance();
mHardModeHighScoreFlag = gdm->getS32Handle(sData.flag_name_HardMode_HighScore);
mAoCHardModeEnabledFlag = gdm->getBoolHandle(sData.flag_name_AoC_HardMode_Enabled);
mIsLastPlayHardModeFlag = gdm->getBoolHandle(sData.flag_name_IsLastPlayHardMode);
}
aoc2::~aoc2() {
mFileHandle.requestUnload2();
if (_120) {
// TODO: use the normal operator delete once we figure out what _120 is
::operator delete(_120);
_120 = nullptr;
}
}
void aoc2::init(sead::Heap*) {
init_();
}
void aoc2::init_() {
initFlagHandles();
ksys::gdt::Manager::instance()->addReinitCallback(mGdtReinitSlot);
}
void aoc2::nerfHpRestore(f32* hp) const {
*hp = sead::Mathf::max(*hp * getMultiplier(MultiplierType::HpRestore), 1.0f);
}
void aoc2::nerfHpRestore(s32* hp) const {
*hp = sead::Mathi::max(*hp * getMultiplier(MultiplierType::HpRestore), 1);
}
void aoc2::modifyEnemyNoticeDuration(f32* value) const {
*value = sead::Mathf::max(*value * getMultiplier(MultiplierType::EnemyNoticeDuration), 0);
}
bool aoc2::shouldApplyMasterModeDamageMultiplier(const ksys::act::ActorConstDataAccess& accessor) {
if (!accessor.hasProc())
return false;
ksys::act::ActorConstDataAccess parent;
if (accessor.hasConnectedCalcParent() && accessor.acquireConnectedCalcParent(&parent))
return shouldApplyMasterModeDamageMultiplier(parent);
if (accessor.hasTag(ksys::act::tags::IsMasterModeDamageMultiplierActor) ||
(aoc2::instance() && aoc2::instance()->isTestOfStrengthShrine() &&
accessor.hasTag(ksys::act::tags::AncientGuardTarget))) {
return true;
}
const sead::SafeString& profile = accessor.getProfile();
const sead::SafeString& name = accessor.getName();
if (profile == "LastBoss" || profile == "SiteBoss")
return true;
if (name == "Enemy_GanonBeast" || name == "GanonShockWave" || name == "EnemyGanonShockWave" ||
name == "GanonSeaOfFlame" || name == "GanonFlameBall" || name == "GanonPillarOfFlame" ||
name == "GanonNormalArrow" || name == "GanonSpearForThrowing" || name == "CurseGanonBeam" ||
name == "GanonBeam" || name == "GanonIceBullet" || name == "GanonThunder" ||
name == "GanonIronPile" || name == "GanonTornado" || name == "GanonBeastBeam" ||
name == "SiteBossSeaOfFlame" || name == "SiteBossSeaOfFlameRotate" ||
name == "SiteBossFlameBall" || name == "SiteBossBigFlameBall" ||
name == "SiteBossPillarOfFlame" || name == "SiteBossWearFlame" ||
name == "SiteBossDrawingFlameTornado" || name == "SiteBossGaleArrow" ||
name == "SiteBossNormalArrow" || name == "SiteBossSpearForThrowing" ||
name == "SiteBossReflectArrow" || name == "ArrowRainChild" ||
name == "SiteBossSpearIceBullet" || name == "SiteBossTornado" ||
name == "LastBossThunder" || name == "Enemy_Assassin_Senior" ||
name == "AssassinRockBall" || name == "AssassinIronBall") {
return true;
}
return false;
}
void aoc2::buffDamage(s32& damage) {
damage = damage * 1.5f;
if (damage == 1) {
damage = 2;
}
}
void aoc2::loadIsLastPlayHardModeFlag() {
bool value{};
ksys::gdt::Manager::instance()->getBool(mIsLastPlayHardModeFlag, &value);
const bool x = value;
#ifdef MATCHING_HACK_NX_CLANG
asm("");
#endif
setFlag(Flag::EnableHardMode, x);
}
void aoc2::loadIsHardModeFlag() {
bool value{};
ksys::gdt::Manager::instance()->getBool(mAoCHardModeEnabledFlag, &value);
const bool x = value;
#ifdef MATCHING_HACK_NX_CLANG
asm("");
#endif
setFlag(Flag::EnableHardMode, x);
}
void aoc2::storeIsLastPlayHardModeFlag() {
ksys::gdt::Manager::instance()->setBool(checkFlag(Flag::EnableHardMode),
mIsLastPlayHardModeFlag);
}
void aoc2::resetIsLastPlayHardModeFlag() {
ksys::gdt::Manager::instance()->setBool(false, "IsLastPlayHardMode");
}
bool aoc2::isTestOfStrengthShrine() const {
if (mMapType != "CDungeon")
return false;
// There are 20 ToS shrines in the base game (070-089).
if (mMapName.startsWith("Dungeon07") || mMapName.startsWith("Dungeon08"))
return true;
// Ruvo Korbah
if (mMapName == "Dungeon135")
return true;
return false;
}
void aoc2::calc() {
volatile u32 unused = 0;
static_cast<void>(unused);
}
bool aoc2::rankUpEnemy(const sead::SafeString& actor_name, const ksys::map::Object& obj,
const char** new_name) {
if (obj.getFlags().isOn(ksys::map::Object::Flag::HasUniqueName) ||
obj.getHardModeFlags().isOn(ksys::map::Object::HardModeFlag::DisableRankup)) {
return false;
}
if (!actor_name.startsWith("Enemy"))
return false;
if (isTestOfStrengthShrine())
return false;
sead::SafeString next = "";
/// @bug Yes, this is duplicated and shouldn't exist.
if (!actor_name.startsWith("Enemy"))
return false;
if (actor_name == "Enemy_Assassin_Junior")
next = "Enemy_Assassin_Middle";
else if (actor_name == "Enemy_Assassin_Middle")
next = "Enemy_Assassin_Senior";
else if (actor_name == "Enemy_Assassin_Shooter_Junior")
next = "Enemy_Assassin_Shooter_Azito_Junior";
else if (actor_name == "Enemy_Bokoblin_Junior")
next = "Enemy_Bokoblin_Middle";
else if (actor_name == "Enemy_Bokoblin_Middle")
next = "Enemy_Bokoblin_Senior";
else if (actor_name == "Enemy_Bokoblin_Senior")
next = "Enemy_Bokoblin_Dark";
else if (actor_name == "Enemy_Bokoblin_Dark")
next = "Enemy_Bokoblin_Gold";
else if (actor_name == "Enemy_Bokoblin_Guard_Junior")
next = "Enemy_Bokoblin_Guard_Middle";
else if (actor_name == "Enemy_Bokoblin_Guard_Junior_Ambush")
next = "Enemy_Bokoblin_Guard_Middle_Ambush";
else if (actor_name == "Enemy_Bokoblin_Guard_Junior_TreeHouseTop")
next = "Enemy_Bokoblin_Guard_Middle_TreeHouseTop";
/// @bug Yes, this is duplicated and shouldn't exist.
else if (actor_name == "Enemy_Bokoblin_Guard_Junior_Ambush")
next = "Enemy_Bokoblin_Guard_Middle_Ambush";
else if (actor_name == "Enemy_Chuchu_Electric_Junior")
next = "Enemy_Chuchu_Electric_Middle";
else if (actor_name == "Enemy_Chuchu_Electric_Middle")
next = "Enemy_Chuchu_Electric_Senior";
else if (actor_name == "Enemy_Chuchu_Fire_Junior")
next = "Enemy_Chuchu_Fire_Middle";
else if (actor_name == "Enemy_Chuchu_Fire_Middle")
next = "Enemy_Chuchu_Fire_Senior";
else if (actor_name == "Enemy_Chuchu_Ice_Junior")
next = "Enemy_Chuchu_Ice_Middle";
else if (actor_name == "Enemy_Chuchu_Ice_Middle")
next = "Enemy_Chuchu_Ice_Senior";
else if (actor_name == "Enemy_Chuchu_Junior")
next = "Enemy_Chuchu_Middle";
else if (actor_name == "Enemy_Chuchu_Middle")
next = "Enemy_Chuchu_Senior";
else if (actor_name == "Enemy_Giant_Junior")
next = "Enemy_Giant_Middle";
else if (actor_name == "Enemy_Giant_Middle")
next = "Enemy_Giant_Senior";
else if (actor_name == "Enemy_Golem_Junior")
next = "Enemy_Golem_Middle";
else if (actor_name == "Enemy_Golem_Middle")
next = "Enemy_Golem_Senior";
else if (actor_name == "Enemy_Guardian_Mini_Baby")
next = "Enemy_Guardian_Mini_Junior";
else if (actor_name == "Enemy_Guardian_Mini_Junior")
next = "Enemy_Guardian_Mini_Middle";
else if (actor_name == "Enemy_Guardian_Mini_Middle")
next = "Enemy_Guardian_Mini_Senior";
else if (actor_name == "Enemy_Guardian_Mini_Junior_DetachLineBeam")
next = "Enemy_Guardian_Mini_Middle_DetachLineBeam";
else if (actor_name == "Enemy_Lizalfos_Junior")
next = "Enemy_Lizalfos_Middle";
else if (actor_name == "Enemy_Lizalfos_Middle")
next = "Enemy_Lizalfos_Senior";
else if (actor_name == "Enemy_Lizalfos_Senior")
next = "Enemy_Lizalfos_Dark";
else if (actor_name == "Enemy_Lizalfos_Dark")
next = "Enemy_Lizalfos_Gold";
else if (actor_name == "Enemy_Lizalfos_Guard_Junior")
next = "Enemy_Lizalfos_Guard_Middle";
else if (actor_name == "Enemy_Lizalfos_Guard_Junior_LongVisibility")
next = "Enemy_Lizalfos_Guard_Middle_LongVisibility";
else if (actor_name == "Enemy_Lizalfos_Junior_Guard_Ambush")
next = "Enemy_Lizalfos_Middle_Guard_Ambush";
else if (actor_name == "Enemy_Lynel_Junior")
next = "Enemy_Lynel_Middle";
else if (actor_name == "Enemy_Lynel_Middle")
next = "Enemy_Lynel_Senior";
else if (actor_name == "Enemy_Lynel_Senior")
next = "Enemy_Lynel_Dark";
else if (actor_name == "Enemy_Lynel_Dark")
next = "Enemy_Lynel_Gold";
else if (actor_name == "Enemy_Moriblin_Junior")
next = "Enemy_Moriblin_Middle";
else if (actor_name == "Enemy_Moriblin_Middle")
next = "Enemy_Moriblin_Senior";
else if (actor_name == "Enemy_Moriblin_Senior")
next = "Enemy_Moriblin_Dark";
else if (actor_name == "Enemy_Moriblin_Dark")
next = "Enemy_Moriblin_Gold";
else if (actor_name == "Enemy_Wizzrobe_Electric")
next = "Enemy_Wizzrobe_Electric_Senior";
else if (actor_name == "Enemy_Wizzrobe_Fire")
next = "Enemy_Wizzrobe_Fire_Senior";
else if (actor_name == "Enemy_Wizzrobe_Ice")
next = "Enemy_Wizzrobe_Ice_Senior";
if (next.isEmpty())
return false;
*new_name = next.cstr();
return true;
}
} // namespace uking