mirror of https://github.com/zeldaret/botw.git
318 lines
11 KiB
C++
318 lines
11 KiB
C++
#include "Game/DLC/aoc2.h"
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#include <math/seadMathCalcCommon.h>
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#include "KingSystem/ActorSystem/actTag.h"
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#include "KingSystem/Utils/InitTimeInfo.h"
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namespace uking {
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SEAD_ENUM_IMPL(aoc2::HardModeChange)
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SEAD_ENUM_IMPL(aoc2::Flag)
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SEAD_ENUM_IMPL(aoc2::MultiplierType)
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SEAD_SINGLETON_DISPOSER_IMPL(aoc2)
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namespace {
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struct aoc2StaticData {
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ksys::util::InitConstants init_constants;
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sead::SafeString flag_name_HardMode_HighScore{"HardMode_HighScore"};
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sead::SafeString flag_name_AoC_HardMode_Enabled{"AoC_HardMode_Enabled"};
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sead::SafeString flag_name_IsLastPlayHardMode{"IsLastPlayHardMode"};
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};
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aoc2StaticData sData;
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sead::FixedSafeString<64> sStr{""};
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} // namespace
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aoc2::aoc2()
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: mGdtResetSlot{sead::Delegate1<aoc2, ksys::gdt::Manager::ResetEvent*>(
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this, &aoc2::setHardModeEnabledFlag)},
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mGdtReinitSlot{
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sead::Delegate1<aoc2, ksys::gdt::Manager::ReinitEvent*>(this, &aoc2::initFlagHandles)} {
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mMultipliers.fill(0.5);
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setHardModeChange(HardModeChange::IsLastPlayHardMode, true);
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setHardModeChange(HardModeChange::EnableShorterEnemyNotice, true);
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setHardModeChange(HardModeChange::EnableLifeRegen, true);
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setHardModeChange(HardModeChange::DisableNoDeathDamage, true);
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setHardModeChange(HardModeChange::PatchGanonStunLock, true);
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setHardModeChange(HardModeChange::RandomizeGuardianChargeBeam, true);
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setHardModeChange(HardModeChange::ApplyDamageMultiplier, true);
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}
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void aoc2::setHardModeEnabledFlag(ksys::gdt::Manager::ResetEvent*) {
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ksys::gdt::Manager::instance()->setBool(true, mAoCHardModeEnabledFlag);
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mGdtResetSlot.release();
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}
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void aoc2::initFlagHandles(ksys::gdt::Manager::ReinitEvent*) {
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auto* gdm = ksys::gdt::Manager::instance();
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mHardModeHighScoreFlag = gdm->getS32Handle(sData.flag_name_HardMode_HighScore);
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mAoCHardModeEnabledFlag = gdm->getBoolHandle(sData.flag_name_AoC_HardMode_Enabled);
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mIsLastPlayHardModeFlag = gdm->getBoolHandle(sData.flag_name_IsLastPlayHardMode);
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}
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aoc2::~aoc2() {
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mFileHandle.requestUnload2();
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if (_120) {
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// TODO: use the normal operator delete once we figure out what _120 is
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::operator delete(_120);
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_120 = nullptr;
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}
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}
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void aoc2::init(sead::Heap*) {
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init_();
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}
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void aoc2::init_() {
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initFlagHandles();
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ksys::gdt::Manager::instance()->addReinitCallback(mGdtReinitSlot);
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}
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void aoc2::nerfHpRestore(f32* hp) const {
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*hp = sead::Mathf::max(*hp * getMultiplier(MultiplierType::HpRestore), 1.0f);
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}
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void aoc2::nerfHpRestore(s32* hp) const {
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*hp = sead::Mathi::max(*hp * getMultiplier(MultiplierType::HpRestore), 1);
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}
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void aoc2::modifyEnemyNoticeDuration(f32* value) const {
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*value = sead::Mathf::max(*value * getMultiplier(MultiplierType::EnemyNoticeDuration), 0);
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}
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bool aoc2::shouldApplyMasterModeDamageMultiplier(const ksys::act::ActorConstDataAccess& accessor) {
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if (!accessor.hasProc())
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return false;
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ksys::act::ActorConstDataAccess parent;
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if (accessor.hasConnectedCalcParent() && accessor.acquireConnectedCalcParent(&parent))
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return shouldApplyMasterModeDamageMultiplier(parent);
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if (accessor.hasTag(ksys::act::tags::IsMasterModeDamageMultiplierActor) ||
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(aoc2::instance() && aoc2::instance()->isTestOfStrengthShrine() &&
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accessor.hasTag(ksys::act::tags::AncientGuardTarget))) {
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return true;
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}
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const sead::SafeString& profile = accessor.getProfile();
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const sead::SafeString& name = accessor.getName();
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if (profile == "LastBoss" || profile == "SiteBoss")
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return true;
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if (name == "Enemy_GanonBeast" || name == "GanonShockWave" || name == "EnemyGanonShockWave" ||
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name == "GanonSeaOfFlame" || name == "GanonFlameBall" || name == "GanonPillarOfFlame" ||
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name == "GanonNormalArrow" || name == "GanonSpearForThrowing" || name == "CurseGanonBeam" ||
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name == "GanonBeam" || name == "GanonIceBullet" || name == "GanonThunder" ||
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name == "GanonIronPile" || name == "GanonTornado" || name == "GanonBeastBeam" ||
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name == "SiteBossSeaOfFlame" || name == "SiteBossSeaOfFlameRotate" ||
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name == "SiteBossFlameBall" || name == "SiteBossBigFlameBall" ||
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name == "SiteBossPillarOfFlame" || name == "SiteBossWearFlame" ||
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name == "SiteBossDrawingFlameTornado" || name == "SiteBossGaleArrow" ||
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name == "SiteBossNormalArrow" || name == "SiteBossSpearForThrowing" ||
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name == "SiteBossReflectArrow" || name == "ArrowRainChild" ||
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name == "SiteBossSpearIceBullet" || name == "SiteBossTornado" ||
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name == "LastBossThunder" || name == "Enemy_Assassin_Senior" ||
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name == "AssassinRockBall" || name == "AssassinIronBall") {
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return true;
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}
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return false;
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}
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void aoc2::buffDamage(s32& damage) {
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damage = damage * 1.5f;
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if (damage == 1) {
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damage = 2;
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}
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}
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void aoc2::loadIsLastPlayHardModeFlag() {
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bool value{};
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ksys::gdt::Manager::instance()->getBool(mIsLastPlayHardModeFlag, &value);
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const bool x = value;
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#ifdef MATCHING_HACK_NX_CLANG
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asm("");
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#endif
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setFlag(Flag::EnableHardMode, x);
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}
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void aoc2::loadIsHardModeFlag() {
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bool value{};
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ksys::gdt::Manager::instance()->getBool(mAoCHardModeEnabledFlag, &value);
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const bool x = value;
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#ifdef MATCHING_HACK_NX_CLANG
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asm("");
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#endif
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setFlag(Flag::EnableHardMode, x);
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}
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void aoc2::storeIsLastPlayHardModeFlag() {
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ksys::gdt::Manager::instance()->setBool(checkFlag(Flag::EnableHardMode),
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mIsLastPlayHardModeFlag);
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}
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void aoc2::resetIsLastPlayHardModeFlag() {
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ksys::gdt::Manager::instance()->setBool(false, "IsLastPlayHardMode");
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}
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bool aoc2::isTestOfStrengthShrine() const {
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if (mMapType != "CDungeon")
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return false;
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// There are 20 ToS shrines in the base game (070-089).
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if (mMapName.startsWith("Dungeon07") || mMapName.startsWith("Dungeon08"))
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return true;
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// Ruvo Korbah
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if (mMapName == "Dungeon135")
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return true;
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return false;
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}
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void aoc2::calc() {
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volatile u32 unused = 0;
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static_cast<void>(unused);
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}
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bool aoc2::rankUpEnemy(const sead::SafeString& actor_name, const ksys::map::Object& obj,
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const char** new_name) {
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if (obj.getFlags().isOn(ksys::map::Object::Flag::HasUniqueName) ||
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obj.getHardModeFlags().isOn(ksys::map::Object::HardModeFlag::DisableRankup)) {
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return false;
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}
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if (!actor_name.startsWith("Enemy"))
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return false;
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if (isTestOfStrengthShrine())
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return false;
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sead::SafeString next = "";
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/// @bug Yes, this is duplicated and shouldn't exist.
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if (!actor_name.startsWith("Enemy"))
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return false;
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if (actor_name == "Enemy_Assassin_Junior")
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next = "Enemy_Assassin_Middle";
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else if (actor_name == "Enemy_Assassin_Middle")
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next = "Enemy_Assassin_Senior";
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else if (actor_name == "Enemy_Assassin_Shooter_Junior")
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next = "Enemy_Assassin_Shooter_Azito_Junior";
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else if (actor_name == "Enemy_Bokoblin_Junior")
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next = "Enemy_Bokoblin_Middle";
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else if (actor_name == "Enemy_Bokoblin_Middle")
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next = "Enemy_Bokoblin_Senior";
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else if (actor_name == "Enemy_Bokoblin_Senior")
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next = "Enemy_Bokoblin_Dark";
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else if (actor_name == "Enemy_Bokoblin_Dark")
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next = "Enemy_Bokoblin_Gold";
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else if (actor_name == "Enemy_Bokoblin_Guard_Junior")
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next = "Enemy_Bokoblin_Guard_Middle";
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else if (actor_name == "Enemy_Bokoblin_Guard_Junior_Ambush")
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next = "Enemy_Bokoblin_Guard_Middle_Ambush";
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else if (actor_name == "Enemy_Bokoblin_Guard_Junior_TreeHouseTop")
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next = "Enemy_Bokoblin_Guard_Middle_TreeHouseTop";
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/// @bug Yes, this is duplicated and shouldn't exist.
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else if (actor_name == "Enemy_Bokoblin_Guard_Junior_Ambush")
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next = "Enemy_Bokoblin_Guard_Middle_Ambush";
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else if (actor_name == "Enemy_Chuchu_Electric_Junior")
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next = "Enemy_Chuchu_Electric_Middle";
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else if (actor_name == "Enemy_Chuchu_Electric_Middle")
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next = "Enemy_Chuchu_Electric_Senior";
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else if (actor_name == "Enemy_Chuchu_Fire_Junior")
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next = "Enemy_Chuchu_Fire_Middle";
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else if (actor_name == "Enemy_Chuchu_Fire_Middle")
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next = "Enemy_Chuchu_Fire_Senior";
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else if (actor_name == "Enemy_Chuchu_Ice_Junior")
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next = "Enemy_Chuchu_Ice_Middle";
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else if (actor_name == "Enemy_Chuchu_Ice_Middle")
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next = "Enemy_Chuchu_Ice_Senior";
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else if (actor_name == "Enemy_Chuchu_Junior")
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next = "Enemy_Chuchu_Middle";
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else if (actor_name == "Enemy_Chuchu_Middle")
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next = "Enemy_Chuchu_Senior";
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else if (actor_name == "Enemy_Giant_Junior")
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next = "Enemy_Giant_Middle";
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else if (actor_name == "Enemy_Giant_Middle")
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next = "Enemy_Giant_Senior";
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else if (actor_name == "Enemy_Golem_Junior")
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next = "Enemy_Golem_Middle";
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else if (actor_name == "Enemy_Golem_Middle")
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next = "Enemy_Golem_Senior";
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else if (actor_name == "Enemy_Guardian_Mini_Baby")
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next = "Enemy_Guardian_Mini_Junior";
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else if (actor_name == "Enemy_Guardian_Mini_Junior")
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next = "Enemy_Guardian_Mini_Middle";
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else if (actor_name == "Enemy_Guardian_Mini_Middle")
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next = "Enemy_Guardian_Mini_Senior";
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else if (actor_name == "Enemy_Guardian_Mini_Junior_DetachLineBeam")
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next = "Enemy_Guardian_Mini_Middle_DetachLineBeam";
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else if (actor_name == "Enemy_Lizalfos_Junior")
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next = "Enemy_Lizalfos_Middle";
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else if (actor_name == "Enemy_Lizalfos_Middle")
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next = "Enemy_Lizalfos_Senior";
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else if (actor_name == "Enemy_Lizalfos_Senior")
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next = "Enemy_Lizalfos_Dark";
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else if (actor_name == "Enemy_Lizalfos_Dark")
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next = "Enemy_Lizalfos_Gold";
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else if (actor_name == "Enemy_Lizalfos_Guard_Junior")
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next = "Enemy_Lizalfos_Guard_Middle";
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else if (actor_name == "Enemy_Lizalfos_Guard_Junior_LongVisibility")
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next = "Enemy_Lizalfos_Guard_Middle_LongVisibility";
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else if (actor_name == "Enemy_Lizalfos_Junior_Guard_Ambush")
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next = "Enemy_Lizalfos_Middle_Guard_Ambush";
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else if (actor_name == "Enemy_Lynel_Junior")
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next = "Enemy_Lynel_Middle";
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else if (actor_name == "Enemy_Lynel_Middle")
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next = "Enemy_Lynel_Senior";
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else if (actor_name == "Enemy_Lynel_Senior")
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next = "Enemy_Lynel_Dark";
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else if (actor_name == "Enemy_Lynel_Dark")
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next = "Enemy_Lynel_Gold";
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else if (actor_name == "Enemy_Moriblin_Junior")
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next = "Enemy_Moriblin_Middle";
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else if (actor_name == "Enemy_Moriblin_Middle")
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next = "Enemy_Moriblin_Senior";
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else if (actor_name == "Enemy_Moriblin_Senior")
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next = "Enemy_Moriblin_Dark";
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else if (actor_name == "Enemy_Moriblin_Dark")
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next = "Enemy_Moriblin_Gold";
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else if (actor_name == "Enemy_Wizzrobe_Electric")
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next = "Enemy_Wizzrobe_Electric_Senior";
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else if (actor_name == "Enemy_Wizzrobe_Fire")
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next = "Enemy_Wizzrobe_Fire_Senior";
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else if (actor_name == "Enemy_Wizzrobe_Ice")
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next = "Enemy_Wizzrobe_Ice_Senior";
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if (next.isEmpty())
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return false;
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*new_name = next.cstr();
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return true;
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}
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} // namespace uking
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