botw/src/Game/AI/Action/actionAddAutoPlacementCreat...

77 lines
2.3 KiB
C++

#include "Game/AI/Action/actionAddAutoPlacementCreator.h"
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/Map/mapAutoPlacementMgr.h"
#include "KingSystem/Map/mapDebug.h"
#include "KingSystem/Utils/MathUtil.h"
namespace uking::action {
AddAutoPlacementCreator::AddAutoPlacementCreator(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AddAutoPlacementCreator::~AddAutoPlacementCreator() = default;
bool AddAutoPlacementCreator::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AddAutoPlacementCreator::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
bool is_box = true;
if (mInitialised)
return;
ksys::act::Actor* actor = mActor;
if (mShape_m == "Sphere") {
if (!sead::Mathf::equalsEpsilon(actor->getScale().x, actor->getScale().z, 0.01f)) {
ksys::map::printDebugMsg(actor, "スケールのXとZは一致していないといけません", nullptr);
return;
}
is_box = false;
} else if (mShape_m == "Box") {
is_box = true;
} else {
ksys::map::printDebugMsg(actor, "形状は球か箱以外無効です", nullptr);
return;
}
if (!sead::Mathf::equalsEpsilon(ksys::util::dot(sead::Vector3f::ey, actor->getMtx(), 1), 1.0f,
0.01f)) {
ksys::map::printDebugMsg(actor, "回転はY以外無効です", nullptr);
return;
}
if (ksys::map::AutoPlacementMgr::instance() != nullptr &&
ksys::map::AutoPlacementMgr::instance()->sub_7100659E40(mActor, mActorName_m, *mCount_m,
is_box)) {
actor->setDeleteDistance(actor->getDeleteDistance() + 100.0f);
mInitialised = true;
}
}
void AddAutoPlacementCreator::leave_() {
ksys::act::ai::Action::leave_();
if (!mInitialised)
return;
if (ksys::map::AutoPlacementMgr::instance() != nullptr)
ksys::map::AutoPlacementMgr::instance()->sub_7100659F94(mActor);
mInitialised = false;
}
void AddAutoPlacementCreator::loadParams_() {
getMapUnitParam(&mCount_m, "Count");
getMapUnitParam(&mActorName_m, "ActorName");
getMapUnitParam(&mShape_m, "Shape");
}
void AddAutoPlacementCreator::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action