botw/lib/hkStubs/Havok/Common/Base/Math/Matrix/hkRotationf.h

18 lines
484 B
C++

#pragma once
#include <Havok/Common/Base/Math/Matrix/hkMatrix3f.h>
#include <Havok/Common/Base/Math/Quaternion/hkQuaternionf.h>
class hkRotationf : public hkMatrix3f {
public:
void set(hkQuaternionfParameter q);
void setAxisAngle(hkVector4fParameter axis, hkFloat32 angle);
void setAxisAngle(hkVector4fParameter axis, hkSimdFloat32Parameter angle);
bool isOrthonormal(hkFloat32 epsilon = hkFloat32(1e-5f)) const;
bool isOk() const;
void renormalize();
};