botw/src/KingSystem/World/worldManager.cpp

899 lines
32 KiB
C++

#include "KingSystem/World/worldManager.h"
#include <cmath>
#include <container/seadSafeArray.h>
#include <gfx/seadCamera.h>
#include <math/seadMathCalcCommon.h>
#include <mc/seadWorkerMgr.h>
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorSystem.h"
#include "KingSystem/Ecosystem/ecoSystem.h"
#include "KingSystem/Event/evtManager.h"
#include "KingSystem/Resource/resLoadRequest.h"
#include "KingSystem/Resource/resResource.h"
#include "KingSystem/System/CameraMgr.h"
#include "KingSystem/Utils/InitTimeInfo.h"
namespace ksys::world {
namespace {
util::InitConstants sInitConsts;
const sead::SafeString cWeatherTypes[] = {
"Bluesky", "Cloudy", "Rain", "HeavyRain", "Snow",
"HeavySnow", "ThunderStorm", "ThunderRain", "BlueskyRain",
};
const sead::SafeString cMagicStrings[] = {
"MagicStorm,MagicRedhot,MagicCold",
{},
{},
};
const sead::SafeString cClimates[] = {
"HyrulePlainClimate",
"NorthHyrulePlainClimate",
"HebraFrostClimate",
"TabantaAridClimate",
"FrostClimate",
"GerudoDesertClimate",
"GerudoPlateauClimate",
"EldinClimateLv0",
"TamourPlainClimate",
"ZoraTemperateClimate",
"HateruPlainClimate",
"FiloneSubtropicalClimate",
"SouthHateruHumidTemperateClimate",
"EldinClimateLv1",
"EldinClimateLv2",
// sic
"DarkWoodsClimat",
"LostWoodClimate",
"GerudoFrostClimate",
"KorogForest",
"GerudoDesertClimateLv2",
};
bool isValidTemp(float temp) {
return temp < 99999;
}
} // namespace
SEAD_SINGLETON_DISPOSER_IMPL(Manager)
WeatherType Manager::getWeatherType() const {
return mWeatherType;
}
void Manager::setWeatherType(WeatherType weather_type, bool x, bool y, bool for_demo) {
// Ignore invalid weather requests.
if (u32(weather_type) >= NumWeatherTypes)
return;
if (mWeatherSetForDemo && !for_demo)
return;
if (mWeatherTypeTimer != 0 && y && mWeatherType.mValue > u8(weather_type))
return;
mWeatherType = weather_type;
mWeatherTypeTimer = 4;
_7d5 = x;
mWeatherSetForDemo = for_demo;
}
void Manager::setWeatherType(const sead::SafeString& weather_type, bool x, bool y, bool for_demo) {
for (u8 i = 0; i < NumWeatherTypes; ++i) {
if (weather_type == cWeatherTypes[i]) {
setWeatherType(WeatherType(i), x, y, for_demo);
return;
}
}
}
const char* Manager::getWeatherTypeString(WeatherType type) {
auto index = ptrdiff_t(type);
if (u32(index) >= NumWeatherTypes)
index = 0;
return cWeatherTypes[index].cstr();
}
Climate Manager::getClimate(const sead::Vector3f& pos) const {
const auto area = eco::Ecosystem::instance()->getFieldMapArea(pos.x, pos.z);
if (area < 0)
return {};
const char* climate;
eco::Ecosystem::instance()->getClimateNameByNum(area, &climate);
if (climate == nullptr)
return {};
for (int i = 0; i < int(NumClimates); ++i) {
if (cClimates[i] == climate)
return Climate(i);
}
return {};
}
Climate Manager::getCurrentClimate() const {
return mCurrentClimate;
}
Climate Manager::getPrevClimate() const {
return mPrevClimate;
}
float Manager::getClimateTransitionProgress() const {
return mClimateTransitionProgress;
}
bool Manager::isDayLockBlueSky(Climate climate) const {
return mWorldInfo.mClimates[int(climate)].DayLockBlueSky.ref();
}
bool Manager::isNightLockBlueSky(Climate climate) const {
return mWorldInfo.mClimates[int(climate)].NightLockBlueSky.ref();
}
float Manager::calcTempDay(float height) const {
float normal_temp = 23.0f;
if (isMainField() && worldInfoLoaded()) {
height = sead::Mathf::max(height, 0.0f);
int a = -1;
float h{};
for (int i = 0; i < ClimateInfo::NumClimateTemp; ++i) {
h = float(ClimateInfo::NumClimateTemp - (i + 1)) * 100.0f;
if (height >= h) {
a = i;
break;
}
}
float t = 1.0f;
int b = a;
if (a > 0) {
b = a - 1;
t = 1.0f - (h + 100.0f - height) / (h + 100.0f - h);
}
if (a != -1) {
const auto& temps = mWorldInfo.mClimates[int(mCurrentClimate)].ClimateTempDay;
const float v = *temps[b];
const float u = *temps[a];
normal_temp = u + t * (v - u);
}
}
float temp = mTempDirectDay;
if (!isValidTemp(temp))
temp = normal_temp;
const float extra_temp = mTempDirectDayExtra;
if (isValidTemp(extra_temp))
temp += extra_temp;
return temp;
}
float Manager::calcTempNight(float height) const {
float normal_temp = 23.0f;
if (isMainField() && worldInfoLoaded()) {
height = sead::Mathf::max(height, 0.0f);
int a = -1;
float h{};
for (int i = 0; i < ClimateInfo::NumClimateTemp; ++i) {
h = float(ClimateInfo::NumClimateTemp - (i + 1)) * 100.0f;
if (height >= h) {
a = i;
break;
}
}
float t = 1.0f;
int b = a;
if (a > 0) {
b = a - 1;
t = 1.0f - (h + 100.0f - height) / (h + 100.0f - h);
}
if (a != -1) {
const auto& temps = mWorldInfo.mClimates[int(mCurrentClimate)].ClimateTempNight;
const float v = *temps[b];
const float u = *temps[a];
normal_temp = u + t * (v - u);
}
}
float temp = mTempDirectNight;
if (!isValidTemp(temp))
temp = normal_temp;
const float extra_temp = mTempDirectNightExtra;
if (isValidTemp(extra_temp))
temp += extra_temp;
return temp;
}
float Manager::getMoistureMax() const {
if (!isMainField() || !worldInfoLoaded())
return 0.0;
return mWorldInfo.mClimates[int(mCurrentClimate)].MoistureMax.ref();
}
float Manager::getMoistureMin() const {
if (!isMainField() || !worldInfoLoaded())
return 0.0;
return mWorldInfo.mClimates[int(mCurrentClimate)].MoistureMin.ref();
}
sead::Vector3f Manager::getWindDirection() const {
float x;
int idx = 0;
if (mStageType == StageType::OpenWorld && mFieldType == FieldType::AocField &&
mScalingMode == ScalingMode::Disabled) {
x = std::sin(mWindDirections[0]);
} else {
x = std::sin(mWindDirections[int(mCurrentClimate)]);
idx = int(mCurrentClimate);
}
return {x, 0, std::cos(mWindDirections[idx])};
}
float Manager::getWindSpeed() const {
float value = 0.0;
if (isMainField() && worldInfoLoaded()) {
value = mWorldInfo.mClimates[int(mCurrentClimate)].WindPower.ref();
value *= mWorldInfo.mClimates[int(mCurrentClimate)].WindPowerMultiplier;
}
overrideWindSpeed(&value);
return value;
}
float Manager::getWindSpeed(const sead::Vector3f& pos) const {
float value = 0.0;
if (isMainField() && worldInfoLoaded()) {
value = mWorldInfo.mClimates[int(getClimate(pos))].WindPower.ref();
value *= mWorldInfo.mClimates[int(getClimate(pos))].WindPowerMultiplier;
}
overrideWindSpeed(&value);
return value;
}
void Manager::overrideWindSpeed(float* wind_speed) const {
if (isAocField())
*wind_speed = mWindSpeedAocField;
if (mMapEdgeWindEnabled)
*wind_speed = mMapEdgeWindSpeed;
if (mManualWindTimer != 0)
*wind_speed = mManualWindSpeed;
}
sead::Vector3f Manager::getWindDirection(const sead::Vector3f& pos) const {
float x = std::sin(mWindDirections[int(getClimate(pos))]);
float z = std::cos(mWindDirections[int(getClimate(pos))]);
return {x, 0, z};
}
int Manager::getPaletteSetSelect() const {
if (!worldInfoLoaded() || mStageType != StageType::OpenWorld)
return 0;
const auto climate = mCurrentClimate;
if (isAocField())
return 0;
return mWorldInfo.mClimates[int(climate)].PaletteSetSelect.ref();
}
int Manager::getFogType() const {
if (!worldInfoLoaded() || mStageType != StageType::OpenWorld)
return 0;
const auto climate = mCurrentClimate;
if (isAocField())
return 0;
return mWorldInfo.mClimates[int(climate)].FogType.ref();
}
bool Manager::isForbidComeback() const {
return isForbidComeback(mCurrentClimate);
}
bool Manager::isForbidComeback(Climate climate) const {
if (!worldInfoLoaded() || !isMainField())
return false;
return mWorldInfo.mClimates[int(climate)].ForbidComeback.ref();
}
void Manager::unload() {
mStageType = {};
mWorldInfoLoadStatus = WorldInfoLoadStatus::Unloaded;
mDungeonEnv.mResHandle.requestUnload2();
getWeatherMgr()->onUnload();
}
// stores in a different order (handwritten assignments?) but should be equivalent
#ifdef NON_MATCHING
Manager::Manager() = default;
#endif
static Job* makeJob(JobType type, sead::Heap* heap) {
switch (type) {
case JobType::Time:
return new (heap) TimeMgr;
case JobType::Sky:
return new (heap) SkyMgr;
case JobType::ShootingStar:
return new (heap) ShootingStarMgrEx;
case JobType::Weather:
return new (heap) WeatherMgr;
case JobType::Temp:
return new (heap) TempMgr;
case JobType::Wind:
return new (heap) WindMgr;
case JobType::Env:
return new (heap) EnvMgr;
case JobType::Dof:
return new (heap) DofMgr;
case JobType::Chemical:
return new (heap) ChemicalMgr;
}
return nullptr;
}
void Manager::init(sead::Heap* heap) {
mMgrs.allocBuffer(NumJobTypes, heap);
mAtomicPtrArray.allocBuffer(0x1000, heap);
mAtomicPtrArray.clear();
mJobQueue.initialize(NumJobTypes, heap);
mJobQueue.clear();
mWorldInfo.mClimates.allocBufferAssert(NumClimates, heap);
for (int i = 0; i < NumJobTypes; ++i) {
auto* job = makeJob(JobType(i), heap);
if (job) {
job->init(heap);
mMgrs.pushBack(job);
}
}
mWorldInfoLoadStatus = WorldInfoLoadStatus::NotLoaded;
}
void Manager::resetForStageUnload() {
getTimeMgr()->resetForStageUnload();
getEnvMgr()->resetForStageUnload();
}
void Manager::loadWorldInfoRes() {
res::LoadRequest req(0x2000, 1, false);
req.mRequester = "wiWorldMgr";
mInfoRes = mWorldInfo.mResHandle.load("WorldMgr/normal.bwinfo", &req);
}
void Manager::onStageInit(StageType stage_type, bool is_demo, bool is_main_field) {
mTimer = 30;
mTicks = 0;
_6c8 = 0;
_6cc = true;
mStageType = mStageType2 = stage_type;
mIsDemo = is_demo;
mIsMainField = is_main_field;
mIsBattleCurseR = false;
mInFinalTrialBossBattleArea = false;
if (auto* camera = CameraMgr::instance()->getLookAtCamera()) {
mCameraPos = camera->getPos();
mPrevCameraPos = mCameraPos;
mPrevCameraPos.y += 200.0f;
mCurrentClimate = getClimate(mCameraPos);
act::ActorConstDataAccess accessor;
act::ActorSystem::instance()->getPlayer(&accessor);
if (accessor.hasProc()) {
mPlayerPos = accessor.getPreviousPos();
mPrevPlayerPos = mPlayerPos;
}
mPrevClimate = mCurrentClimate;
mClimateTransitionProgress = 1.0f;
}
res::LoadRequest req(0x2000, 1, false);
req.mRequester = "wiWorldMgr";
if (mInfoRes) {
auto* res = sead::DynamicCast<sead::DirectResource>(mInfoRes);
if (!worldInfoLoaded()) {
auto& climates = mWorldInfo.mClimates;
for (int i = 0; i < climates.size(); ++i) {
climates[i].WeatherType.init(0, "WeatherType", "天候状態 0:晴 1:曇 2:雨 3:雪",
"Min=0, Max=10", &climates[i].obj);
climates[i].WeatherBlueskyRate.init(60, "WeatherBlueskyRate", "晴天確率",
"Min=0, Max=60", &climates[i].obj);
climates[i].WeatherCloudyRate.init(20, "WeatherCloudyRate", "曇天確率",
"Min=0, Max=20", &climates[i].obj);
climates[i].WeatherRainRate.init(15, "WeatherRainRate", "雨天確率", "Min=0, Max=20",
&climates[i].obj);
climates[i].WeatherHeavyRainRate.init(5, "WeatherHeavyRainRate", "大雨確率",
"Min=0, Max=20", &climates[i].obj);
climates[i].WeatherStormRate.init(0, "WeatherStormRate", "嵐天確率",
"Min=0, Max=20", &climates[i].obj);
climates[i].DayLockBlueSky.init(false, "DayLockBlueSky", "昼間晴天固定",
"Min=0, Max=1", &climates[i].obj);
climates[i].NightLockBlueSky.init(false, "NightLockBlueSky", "夜間晴天固定",
"Min=0, Max=1", &climates[i].obj);
climates[i].ClimateTempDay[0].init(-60.0f, "ClimateTemperatureDay_1000", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[1].init(-60.0f, "ClimateTemperatureDay_0900", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[2].init(-60.0f, "ClimateTemperatureDay_0800", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[3].init(-45.0f, "ClimateTemperatureDay_0700", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[4].init(-30.0f, "ClimateTemperatureDay_0600", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[5].init(-10.0f, "ClimateTemperatureDay_0500", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[6].init(0.0f, "ClimateTemperatureDay_0400", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[7].init(10.0f, "ClimateTemperatureDay_0300", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[8].init(20.0f, "ClimateTemperatureDay_0200", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[9].init(23.0f, "ClimateTemperatureDay_0100", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempDay[10].init(25.0f, "ClimateTemperatureDay_0000", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[0].init(-63.0f, "ClimateTemperatureNight_1000", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[1].init(-63.0f, "ClimateTemperatureNight_0900", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[2].init(-63.0f, "ClimateTemperatureNight_0800", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[3].init(-48.0f, "ClimateTemperatureNight_0700", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[4].init(-33.0f, "ClimateTemperatureNight_0600", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[5].init(-13.0f, "ClimateTemperatureNight_0500", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[6].init(-3.0f, "ClimateTemperatureNight_0400", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[7].init(7.0f, "ClimateTemperatureNight_0300", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[8].init(17.0f, "ClimateTemperatureNight_0200", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[9].init(20.0f, "ClimateTemperatureNight_0100", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].ClimateTempNight[10].init(23.0f, "ClimateTemperatureNight_0000", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].MoistureMax.init(0.0, "MoistureMax", "最高湿度", "Min=0.0f, Max=100.0f",
&climates[i].obj);
climates[i].MoistureMin.init(0.0, "MoistureMin", "最低湿度", "Min=0.0f, Max=100.0f",
&climates[i].obj);
climates[i].WindPower.init(5.0, "WindPower", "風力", "Min=0.0f, Max=100.0f",
&climates[i].obj);
climates[i].IgnitedLevel.init(0, "IgnitedLevel", "着火レベル", "Min=0, Max=3",
&climates[i].obj);
climates[i].FeatureColor.init({1, 1, 1, 1}, "FeatureColor", "", &climates[i].obj);
climates[i].CalcRayleigh.init(1.0, "CalcRayleigh", "", "Min=-100.0f, Max=100.0f",
&climates[i].obj);
climates[i].CalcMieSymmetrical.init(1.0, "CalcMieSymmetrical", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].CalcMie.init(1.0, "CalcMie", "", "Min=-100.0f, Max=100.0f",
&climates[i].obj);
climates[i].CalcSfParamNear.init(0.0, "CalcSfParamNear", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].CalcSfParamAttenuation.init(
0.0, "CalcSfParamAttenuation", "", "Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].CalcAmbientIntencity.init(1.0, "CalcAmbientIntencity", "",
"Min=-100.0f, Max=100.0f", &climates[i].obj);
climates[i].CalcVolumeMaskIntencity.init(1.0, "CalcVolumeMaskIntencity", "",
"Min=-100.0f, Max=100.0f",
&climates[i].obj);
climates[i].PaletteSetSelect.init(0, "PaletteSetSelect", "", "Min=0, Max=12",
&climates[i].obj);
climates[i].FogType.init(0, "FogType", "", "Min=0, Max=1", &climates[i].obj);
climates[i].ForbidComeback.init(false, "ForbidComeback", "", "Min=0, Max=1",
&climates[i].obj);
climates[i].BlueSkyRainPat.init(0, "BlueSkyRainPat", "", "Min=0, Max=3",
&climates[i].obj);
mWorldInfo.addObj(&climates[i].obj,
sead::FormatFixedSafeString<128>("ClimateDefines_%d", i));
}
auto* env_mgr = getEnvMgr();
for (int i = 0; i < EnvMgr::NumEnvAttributes; ++i) {
mWorldInfo.addObj(&getEnvMgr()->mEnvAttributes[i].obj,
sead::FormatFixedSafeString<128>("EnvAttribute_%d", i));
}
for (int i = 0; i < EnvMgr::NumWeatherInfluences; ++i) {
mWorldInfo.addObj(&getEnvMgr()->mWeatherInfluences[i].obj,
sead::FormatFixedSafeString<128>("WeatherInfluence_%d", i));
}
for (int i = 0; i < EnvMgr::NumRemains; ++i) {
mWorldInfo.addObj(&getEnvMgr()->mRemains[i].obj,
sead::FormatFixedSafeString<128>("Remains_%d", i));
}
auto& palettes = env_mgr->mEnvPalettes;
for (int i = 0; i < EnvMgr::NumEnvPalettes; ++i) {
mWorldInfo.addObj(&palettes(i).obj,
sead::FormatFixedSafeString<128>("EnvPalette_%d", i));
}
mWorldInfo.addObj(&getEnvMgr()->mEnvPaletteStatic.obj,
sead::FormatFixedSafeString<128>("EnvPaletteStatic"));
for (int i = 0; i < EnvMgr::NumCdanAddFog; ++i) {
mWorldInfo.addObj(&getEnvMgr()->mCdanAddFog[i].obj,
sead::FormatFixedSafeString<128>("EnvPalette_CdanAddFog%d", i));
}
mWorldInfo.addObj(&getEnvMgr()->mIndoorPalette.obj,
sead::FormatFixedSafeString<128>("IndoorPalette"));
mWorldInfo.addObj(&getDofMgr()->mDofMgrParamObj,
sead::FormatFixedSafeString<128>("DofMgrParam"));
auto& prc = getSkyMgr()->mPrCloud;
auto& prcv = getSkyMgr()->mPrCloudV;
auto& skypal0 = getSkyMgr()->mSkyPalette0;
auto& skypal2 = getSkyMgr()->mSkyPalette2;
auto& cloudpat0 = getSkyMgr()->mCloudPat0;
auto& cloudpat2 = getSkyMgr()->mCloudPat2;
auto& cloudspd = getSkyMgr()->mCloudSpd;
for (int i = 0; i < SkyMgr::NumCloudPats; ++i) {
mWorldInfo.addObj(&prc[i].mObj, sead::FormatFixedSafeString<128>("PrCloud_%d", i));
mWorldInfo.addObj(&prcv[i][0].mObj,
sead::FormatFixedSafeString<128>("PrCloudV0_%d", i));
mWorldInfo.addObj(&prcv[i][1].mObj,
sead::FormatFixedSafeString<128>("PrCloudV1_%d", i));
}
mWorldInfo.addObj(&Manager::instance()->getSkyMgr()->mSunParamObj,
sead::FormatFixedSafeString<128>("SunParam"));
for (int i = 0; i < SkyMgr::NumSkyPalettes; ++i) {
mWorldInfo.addObj(&skypal0[i].mObj,
sead::FormatFixedSafeString<128>("SkyPalette0_%d", i));
mWorldInfo.addObj(&skypal2[i].mObj,
sead::FormatFixedSafeString<128>("SkyPalette2_%d", i));
}
for (int i = 0; i < SkyMgr::NumCloudPats; ++i) {
mWorldInfo.addObj(&cloudpat0[i].mObj,
sead::FormatFixedSafeString<128>("CloudPat0_%d", i));
mWorldInfo.addObj(&cloudpat2[i].mObj,
sead::FormatFixedSafeString<128>("CloudPat2_%d", i));
mWorldInfo.addObj(&cloudspd[i].mObj,
sead::FormatFixedSafeString<128>("CloudSpd_%d", i));
}
mDungeonEnv.mLightLongitude.init(135.0, "LightLongitude", "", "Min=-360.0f, Max=360.0f",
&mDungeonEnv.mDungeonEnvObj);
mDungeonEnv.mDungeonSize.init(sead::FormatFixedSafeString<128>("S"),
sead::FormatFixedSafeString<128>("DungeonSize"), "",
&mDungeonEnv.mDungeonEnvObj);
mDungeonEnv.mDungeonType.init(sead::FormatFixedSafeString<128>("Gimmick"),
sead::FormatFixedSafeString<128>("DungeonType"), "",
&mDungeonEnv.mDungeonEnvObj);
mDungeonEnv.addObj(&mDungeonEnv.mDungeonEnvObj,
sead::FormatFixedSafeString<128>("DungeonEnv"));
}
if (res)
mWorldInfo.applyResParameterArchive(agl::utl::ResParameterArchive(res->getRawData()));
}
if (mStageType2 == StageType::Indoor) {
sead::FixedSafeString<64> path;
path.format("Map/DungeonData/CDungeon/%s", StageInfo::getCurrentMapName().cstr());
path.appendWithFormat(".bdgnenv");
auto* ksys_res =
sead::DynamicCast<res::Resource>(mDungeonEnv.mResHandle.load(path.cstr(), &req));
auto* res = sead::DynamicCast<sead::DirectResource>(ksys_res);
if (res)
mDungeonEnv.applyResParameterArchive(agl::utl::ResParameterArchive(res->getRawData()));
}
for (int i = 0; i < mWorldInfo.mClimates.size(); ++i) {
mWorldInfo.mClimates[i].WindDirectionType = 0;
mWorldInfo.mClimates[i].WindPowerMultiplier = 1.0f;
mWindDirections[i] = 0.0f;
}
mWorldInfoLoadStatus = WorldInfoLoadStatus::Loaded;
mManualWindSpeed = 5.0f;
mEnableAutoWind = true;
mWeatherType = WeatherType::Invalid;
mTempDirectDayExtra = PlaceholderTemp;
#ifdef MATCHING_HACK_NX_CLANG
auto s = mMgrs.size();
// the optimiser can't do anything with this knowledge, but it forces s not to be optimized out
__builtin_assume(s >= 0);
#endif
mTempDirectNightExtra = PlaceholderTemp;
mTempDirectDay = PlaceholderTemp;
mTempDirectNight = PlaceholderTemp;
mWindDir.x = 0;
mWindDir.y = 0;
mWindDir.z = -1;
mWindDirectionType = 0;
mManualWindTimer = 0;
mWindChangeFinalTimer = 0;
mWeatherTypeTimer = 0;
_7d5 = false;
mWeatherSetForDemo = false;
mTempDirectTimer = 0;
mTempDirectDayTimer = 0;
mTempDirectNightTimer = 0;
mDirectionalLightVecA = {0, 1, 0};
mDirectionalLightVecB = {0, 1, 0};
mDirectionalLightTimer = 0;
_798 = -1;
_79c = 0;
getTimeMgr()->reset();
getSkyMgr()->reset();
getTempMgr()->reset();
getWeatherMgr()->reset();
getEnvMgr()->reset();
getShootingStarMgr()->reset();
getDofMgr()->reset();
_7ac = 0;
_770 = 0.0f;
mIgnitedTimer = 0;
mIgnitedLevel = 0;
mIgnitedRadius = -1.0f;
mIgnitedCenter = {0, 0, 0};
updateRemainsType();
updateGraphicsMap(mStageType);
_720 = 0;
_7b8 = 0;
mFocusDist = 100.0f;
updateFieldType();
mMapEdgeWindDirectionType = 0;
mMapEdgeWindSpeed = 1.0f;
mMapEdgeWindEnabled = false;
}
void Manager::updateFieldType() {
mScalingMode = ScalingMode::Enabled;
if (StageInfo::getCurrentMapType().include("MainField")) {
mFieldType = FieldType::MainField;
} else if (StageInfo::getCurrentMapType().include("AocField")) {
mFieldType = FieldType::AocField;
mScalingMode = ScalingMode::Disabled;
}
}
void Manager::updateRemainsType() {
if (StageInfo::getCurrentMapName().include("RemainsWind")) {
mRemainsType = RemainsType::Wind;
} else if (StageInfo::getCurrentMapName().include("RemainsElectric")) {
mRemainsType = RemainsType::Electric;
} else if (StageInfo::getCurrentMapName().include("RemainsFire")) {
mRemainsType = RemainsType::Fire;
} else if (StageInfo::getCurrentMapName().include("RemainsWater")) {
mRemainsType = RemainsType::Water;
} else if (StageInfo::getCurrentMapName().include("FinalTrial")) {
mRemainsType = RemainsType::FinalTrial;
}
}
Manager::~Manager() {
for (auto& mgr : mMgrs)
delete &mgr;
mMgrs.freeBuffer();
mAtomicPtrArray.freeBuffer();
mWorldInfo.mClimates.freeBuffer();
}
void Manager::initBeforeStageGen() {
getChemicalMgr()->initBeforeStageGen();
}
void Manager::unload2() {
getChemicalMgr()->unload2();
}
void Manager::clearArray() {
mAtomicPtrArray.clear();
}
int Manager::getWeatherBlueskyRate(Climate climate) const {
return mWorldInfo.mClimates[int(climate)].WeatherBlueskyRate.ref();
}
int Manager::getWeatherCloudyRate(Climate climate) const {
return mWorldInfo.mClimates[int(climate)].WeatherCloudyRate.ref();
}
int Manager::getWeatherRainRate(Climate climate) const {
return mWorldInfo.mClimates[int(climate)].WeatherRainRate.ref();
}
int Manager::getWeatherHeavyRainRate(Climate climate) const {
return mWorldInfo.mClimates[int(climate)].WeatherHeavyRainRate.ref();
}
int Manager::getWeatherStormRate(Climate climate) const {
return mWorldInfo.mClimates[int(climate)].WeatherStormRate.ref();
}
void Manager::calcManagers(sead::WorkerMgr* worker_mgr) {
if (_5e0.isOffBit(0))
worker_mgr = nullptr;
sead::CoreIdMask cores{sead::CoreId::cMain, sead::CoreId::cSub1, sead::CoreId::cSub2};
mJobQueue.clear();
if (worker_mgr) {
for (auto& mgr : mMgrs)
mJobQueue.enque(&mgr);
worker_mgr->pushJobQueue("calc", &mJobQueue, cores, sead::SyncType::cNoSync,
sead::JobQueuePushType::cForward);
} else {
for (auto& mgr : mMgrs)
mgr.invoke();
}
}
void Manager::changeWind(int direction, bool enable_auto_wind, float speed) {
mManualWindTimer = 10;
mWindDirectionType = direction;
mManualWindSpeed = speed;
mEnableAutoWind = enable_auto_wind;
}
void Manager::setManualWind(bool enable_auto_wind, sead::Vector3f dir, float speed) {
mManualWindTimer = 10;
mWindDirectionType = -1;
mWindDir = dir;
mManualWindSpeed = speed;
mEnableAutoWind = enable_auto_wind;
}
void Manager::resetManualWind() {
if (mManualWindTimer <= 1)
mManualWindTimer = 0;
}
void Manager::setDirectionalLight(float angle_x, float angle_y) {
const auto x_rad = sead::Mathf::deg2rad(angle_x);
const auto y_rad = sead::Mathf::deg2rad(angle_y);
mDirectionalLightVecA.x = std::cos(x_rad) * std::sin(y_rad);
mDirectionalLightVecA.y = std::sin(x_rad);
mDirectionalLightVecA.z = std::cos(x_rad) * std::cos(y_rad);
mDirectionalLightVecB = mDirectionalLightVecA;
mDirectionalLightTimer = 1;
}
bool Manager::isGerudoDesertClimate() const {
if (mCurrentClimate != Climate::GerudoDesertClimate &&
mCurrentClimate != Climate::GerudoDesertClimateLv2) {
return false;
}
return true;
}
bool Manager::hasCameraOrPlayerMoved(float distance_threshold) const {
const auto camera_dist = sead::norm2(mCameraPos - mPrevCameraPos);
const auto player_dist = sead::norm2(mPlayerPos - mPrevPlayerPos);
const bool moved = player_dist >= distance_threshold || camera_dist >= distance_threshold;
if (sead::norm2(mPlayerPos - mPrevPlayerPos) <= 100.0 &&
evt::Manager::instance()->hasActiveEvent()) {
return false;
}
return moved;
}
int Manager::getDungeonSize() const {
for (int i = 0; i < DungeonSize::size(); ++i) {
if (mDungeonEnv.mDungeonSize.ref() == DungeonSize::text(i))
return DungeonSize(i);
}
return DungeonSize::XL;
}
int Manager::getDungeonType() const {
for (int i = 0; i < DungeonType::size(); ++i) {
if (mDungeonEnv.mDungeonType.ref() == DungeonType::text(i))
return DungeonType(i);
}
return DungeonType::Gimmick;
}
float Manager::getDungeonLightLongitude() const {
return mDungeonEnv.mLightLongitude.ref();
}
void Manager::setCameraDistForRemainsElectric(sead::Vector3f pos) {
_7ac = 10;
_770 = sead::norm2(mCameraPos - pos);
}
void Manager::setFocusDist(float dist) {
_720 = 2;
_7b8 = 2;
mFocusDist = dist;
}
void Manager::rerollClimateWindPowers() {
getWeatherMgr()->rerollClimateWindPowers();
}
void Manager::forceResetManualWind() {
mManualWindTimer = 0;
}
void Manager::setTemperatureDay(float temp) {
/// @bug this should be a strict inequality (<), not <=
if (mTempDirectDay <= 99999) {
if (temp > 0.0) {
if (mTempDirectDay > temp)
return;
} else {
if (mTempDirectDay < temp)
return;
}
}
mTempDirectDay = temp;
mTempDirectDayTimer = 4;
}
void Manager::setTemperatureNight(float temp) {
/// @bug this should be a strict inequality (<), not <=
if (mTempDirectNight <= 99999) {
if (temp > 0.0) {
if (mTempDirectNight > temp)
return;
} else {
if (mTempDirectNight < temp)
return;
}
}
mTempDirectNight = temp;
mTempDirectNightTimer = 4;
}
// mPlayerPos.y gets loaded into s8 instead of w20
#ifdef NON_MATCHING
void Manager::setIgnitedLevel(int level, float radius, sead::Vector3f center) {
mIgnitedTimer = 4;
mIgnitedRadius = radius;
mIgnitedCenter = center;
const sead::Vector3f unk_center{-2004, mPlayerPos.y, 1710};
mIgnitedLevel = level;
if (sead::norm2(mPlayerPos - unk_center) < 20.0) {
mIgnitedCenter = unk_center;
mIgnitedRadius = 7.0;
}
}
#endif
} // namespace ksys::world