mirror of https://github.com/zeldaret/botw.git
12 lines
386 B
GLSL
12 lines
386 B
GLSL
uniform sampler2D texture0;
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uniform float rate;
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void main(void)
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{
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vec4 color = texture2D(texture0, gl_TexCoord[0].st);
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gl_FragColor.r = gl_Color.r * (color.r * rate + (1 - rate));
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gl_FragColor.g = gl_Color.g * (color.g * rate + (1 - rate));
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gl_FragColor.b = gl_Color.b * (color.b * rate + (1 - rate));
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gl_FragColor.a = gl_Color.a * (color.a * rate + (1 - rate));
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}
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