Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
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Léo Lam 5a793566f3
Disable readability-make-member-function-const
It produces warnings in cases where we explicitly do *not* want to mark
a function as const even though it can be, because it is not
*logically* const.

This is something no automated tool will be able to detect so disable
the check to avoid spurious warnings.
2022-12-09 13:30:03 +01:00
.github/workflows Update to clang-format 12 2021-10-13 15:00:59 +02:00
data data: Fix yet another function size 2022-12-04 11:54:59 +01:00
docs docs: Indent header items 2022-01-26 00:10:51 +01:00
lib lib: Update EventFlow 2022-12-01 12:03:37 +01:00
src Implement TeraMeshRigidBody class (#107) 2022-11-21 21:10:28 +01:00
toolchain Add support for using custom linker (e.g. mold) 2021-12-30 16:55:33 +01:00
tools Add a script to detect function overlaps in the CSV 2022-12-04 11:56:32 +01:00
.clang-format clang-format: Add relevant SEAD_ENUM macros to WhitespaceSensitiveMacros 2021-03-27 14:03:28 +01:00
.clang-tidy Disable readability-make-member-function-const 2022-12-09 13:30:03 +01:00
.gitattributes Fix GitHub language detection for header files 2022-03-21 21:54:14 +01:00
.gitignore Decompile most of E3mgr (#101) 2022-10-09 11:21:08 +02:00
.gitmodules Switch back to submodules 2022-04-01 12:11:56 +02:00
CMakeLists.txt Fix extra semicolons and enable -Wextra-semi warning 2022-06-24 14:54:21 +02:00
Contributing.md Link to new documentation website 2022-10-19 15:44:44 +02:00
README.md Link to new documentation website 2022-10-19 15:44:44 +02:00

README.md

The Legend of Zelda: Breath of the Wild

Decompilation Progress Decompilation Progress (functions) Contributors Discord Channel

This is an experimental, WIP decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 (Switch).

This repository does not contain game assets or RomFS content and cannot be used to play Breath of the Wild.

The goal of this project is to better understand game internals, aid with glitch hunting and document existing knowledge in a permanent, unambiguous form which helps further reverse engineer the game.

For more information, see https://botw.link