botw/src/KingSystem/Physics/RigidBody/TeraMesh/physTeraMeshRigidBody.h

16 lines
339 B
C++

#pragma once
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
namespace ksys::phys {
// FIXME
class TeraMeshRigidBody : public RigidBody {
public:
TeraMeshRigidBody(hkpRigidBody* hk_body, sead::Heap* heap);
u32 getCollisionMasks(RigidBody::CollisionMasks* masks, const u32* unk) override;
};
} // namespace ksys::phys