botw/src/KingSystem/Physics/System/physClosestPointQueryWithIn...

112 lines
4.9 KiB
C++

#include "KingSystem/Physics/System/physClosestPointQueryWithInfo.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/System/physQueryContactPointInfo.h"
#include "KingSystem/Physics/System/physSystem.h"
namespace ksys::phys {
ClosestPointQueryWithInfo::ClosestPointQueryWithInfo(RigidBody* body, int num_points,
const sead::SafeString& name, int a,
LowPriority low_priority)
: ClosestPointQuery(body, nullptr) {
mStatus = Status::_1;
auto* heap = System::instance()->getPhysicsTempHeap(low_priority);
mContactPointInfo = QueryContactPointInfo::make(heap, num_points, name, a, 0);
}
ClosestPointQueryWithInfo::~ClosestPointQueryWithInfo() {
if (mStatus == Status::_1 || mStatus == Status::_3) {
QueryContactPointInfo::free(mContactPointInfo);
}
}
SphereBasedClosestPointQuery::SphereBasedClosestPointQuery(
const sead::Vector3f& position, float sphere_radius, ContactLayer layer, GroundHit ground_hit,
SystemGroupHandler* group_handler, int num_points, const sead::SafeString& name, int a,
LowPriority low_priority)
: ClosestPointQueryWithInfo(nullptr, num_points, name, a, low_priority) {
auto* heap = System::instance()->getPhysicsTempHeap(low_priority);
SphereParam sphere_param;
sphere_param.name = sead::SafeString::cEmptyString.cstr();
sphere_param.radius = sphere_radius;
sphere_param.contact_layer = layer;
sphere_param.groundhit = ground_hit;
sphere_param.motion_type = MotionType::Fixed;
sphere_param._90 = true;
sphere_param.system_group_handler = group_handler;
makeAndSetSphere(&sphere_param, heap, position);
}
SphereBasedClosestPointQuery::SphereBasedClosestPointQuery(
const sead::Vector3f& position, float sphere_radius, ContactLayer layer,
const LayerMaskBuilder& layer_mask_builder, int num_points, const sead::SafeString& name, int a,
LowPriority low_priority)
: ClosestPointQueryWithInfo(nullptr, num_points, name, a, low_priority) {
auto* heap = System::instance()->getPhysicsTempHeap(low_priority);
SphereParam sphere_param;
sphere_param.name = sead::SafeString::cEmptyString.cstr();
sphere_param.radius = sphere_radius;
sphere_param.contact_layer = layer;
sphere_param.motion_type = MotionType::Fixed;
sphere_param._90 = true;
makeAndSetSphere(&sphere_param, heap, position, &layer_mask_builder);
}
SphereBasedClosestPointQuery::SphereBasedClosestPointQuery(
const sead::Vector3f& position, float sphere_radius, const SensorCollisionMask& mask,
SystemGroupHandler* group_handler, int num_points, const sead::SafeString& name, int a,
LowPriority low_priority)
: ClosestPointQueryWithInfo(nullptr, num_points, name, a, low_priority) {
auto* heap = System::instance()->getPhysicsTempHeap(low_priority);
SphereParam sphere_param;
sphere_param.name = sead::SafeString::cEmptyString.cstr();
sphere_param.radius = sphere_radius;
sphere_param.contact_layer = ContactLayer::SensorCustomReceiver;
sphere_param.groundhit = GroundHit::HitAll;
sphere_param.receiver_mask = mask;
sphere_param.motion_type = MotionType::Fixed;
sphere_param.system_group_handler = group_handler;
sphere_param._90 = true;
makeAndSetSphere(&sphere_param, heap, position);
}
SphereBasedClosestPointQuery::SphereBasedClosestPointQuery(RigidBody* sphere,
const sead::Vector3f& position,
int num_points,
const sead::SafeString& name, int a,
LowPriority low_priority)
: ClosestPointQueryWithInfo(sphere, num_points, name, a, low_priority) {
[[maybe_unused]] auto* heap = System::instance()->getPhysicsTempHeap(low_priority);
mSphere = sphere;
mMtx.setTranslation(position);
}
SphereBasedClosestPointQuery::~SphereBasedClosestPointQuery() {
if (mStatus == Status::_2 || mStatus == Status::_3) {
delete mSphere;
}
}
void SphereBasedClosestPointQuery::makeAndSetSphere(RigidBodyInstanceParam* sphere_param,
sead::Heap* heap,
const sead::Vector3f& position,
const LayerMaskBuilder* layer_mask_builder) {
mSphere = SphereRigidBody::make(sphere_param, heap);
mBody = mSphere;
if (layer_mask_builder != nullptr) {
setLayerMasksAndBodyCollisionFilterInfo(*layer_mask_builder);
}
if (mBody) {
mMtx.setTranslation(position);
mStatus = Status::_3;
}
}
} // namespace ksys::phys