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#pragma once
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namespace nn::g3d {
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class WorldMtxManip;
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class ICalculateWorldCallback {
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public:
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// TODO
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struct CallbackArg;
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virtual ~ICalculateWorldCallback() = 0;
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virtual void Exec(CallbackArg& arg, WorldMtxManip& manip) = 0;
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};
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} // namespace nn::g3d
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