mirror of https://github.com/zeldaret/botw.git
26 lines
675 B
C++
26 lines
675 B
C++
#pragma once
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#include <heap/seadDisposer.h>
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namespace ksys::act {
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class ActorHeapUtil {
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SEAD_SINGLETON_DISPOSER(ActorHeapUtil)
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ActorHeapUtil() = default;
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virtual ~ActorHeapUtil();
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public:
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sead::Heap* getBaseProcHeap() const { return mBaseProcHeap; }
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void setBaseProcHeap(sead::Heap* heap) { mBaseProcHeap = heap; }
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sead::Heap* getMemoryResidentActorHeap() const { return mMemoryResidentActorHeap; }
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void setMemoryResidentActorHeap(sead::Heap* heap) { mMemoryResidentActorHeap = heap; }
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private:
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// "uking::Stage::ForBaseProcDual"
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sead::Heap* mBaseProcHeap{};
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sead::Heap* mMemoryResidentActorHeap{};
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};
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} // namespace ksys::act
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