botw/src/KingSystem/ActorSystem/actActorHeapUtil.h

26 lines
675 B
C++

#pragma once
#include <heap/seadDisposer.h>
namespace ksys::act {
class ActorHeapUtil {
SEAD_SINGLETON_DISPOSER(ActorHeapUtil)
ActorHeapUtil() = default;
virtual ~ActorHeapUtil();
public:
sead::Heap* getBaseProcHeap() const { return mBaseProcHeap; }
void setBaseProcHeap(sead::Heap* heap) { mBaseProcHeap = heap; }
sead::Heap* getMemoryResidentActorHeap() const { return mMemoryResidentActorHeap; }
void setMemoryResidentActorHeap(sead::Heap* heap) { mMemoryResidentActorHeap = heap; }
private:
// "uking::Stage::ForBaseProcDual"
sead::Heap* mBaseProcHeap{};
sead::Heap* mMemoryResidentActorHeap{};
};
} // namespace ksys::act