botw/src/KingSystem/ActorSystem/actActorParamMgr.h

119 lines
4.4 KiB
C++

#pragma once
#include <container/seadSafeArray.h>
#include <heap/seadDisposer.h>
#include <hostio/seadHostIONode.h>
#include <prim/seadSafeString.h>
#include <prim/seadTypedBitFlag.h>
#include <thread/seadCriticalSection.h>
#include "KingSystem/ActorSystem/actActorParam.h"
#include "KingSystem/Resource/resHandle.h"
#include "KingSystem/System/DebugMessage.h"
#include "KingSystem/System/KingEditor.h"
#include "KingSystem/Utils/Types.h"
namespace ksys {
namespace res {
class Archive;
class GParamList;
class LoadRequest;
} // namespace res
namespace act {
// FIXME: incomplete
class ActorParamMgr final : public sead::hostio::Node, public KingEditorComponent {
SEAD_SINGLETON_DISPOSER(ActorParamMgr)
ActorParamMgr();
~ActorParamMgr();
public:
const char* getName() const override { return "AglXml"; }
void syncData(char* data) override;
DebugMessage& getDebugMessage() { return mDebugMessage; }
sead::Heap* getDebugHeap() const { return mDebugHeap; }
sead::Heap* getTmpActorParamMgrHeap() const { return mTempHeap; }
bool checkPath(const sead::SafeString& path) const;
void init(sead::Heap* heap, sead::Heap* debug_heap);
ActorParam* allocParam(const char* actor_name, bool* allocated_new);
ActorParam* getParam(const char* actor_name, ActorParam** out_free_param) const;
ActorParam* loadParam(const char* actor_name, res::Handle* pack_handle, void* x,
u32 load_req_c);
void unloadParam(ActorParam* param);
bool requestLoadActorPack(res::Handle* handle, const sead::SafeString& actor_name,
u32 load_req_c);
ActorParam* loadParamAsync(const char* actor_name, res::Handle* pack_handle,
bool* allocated_new, void* x, u32 load_req_c);
bool finishLoadingActorLink(ActorParam* param, void* x);
void loadParamAsyncStep2(ActorParam* param, res::Handle* pack_handle, void* x, u32 load_req_c);
bool finishLoadingStep2(ActorParam* param, void* x);
void loadExtraResAsync(ActorParam* param, res::Handle* pack_handle, void* x, u32 load_req_c);
bool finishLoadingExtraRes(ActorParam* param, void* x);
res::GParamList* getDummyGParamList() const;
private:
enum class Flag : u8 {
_1 = 1,
_2 = 2,
_4 = 4,
_5 = _1 | _4,
};
void loadFiles(ActorParam* param, sead::Heap* heap, res::Handle* pack_handle, void* x,
u32 load_req_c);
bool prepareLoadFromActorPack(sead::BufferedSafeString* path, res::LoadRequest* req, void* x,
const sead::SafeString& dir_name,
const sead::SafeString& extension,
const sead::SafeString& file_name, res::Handle* pack_handle,
u32 load_req_c, const sead::SafeString& requester);
res::Archive* loadActorPack(res::Handle* handle, const sead::SafeString& actor_name,
u32 load_req_c);
template <typename T>
T* loadFile(ActorParam* param, ActorParam::ResourceType type, const char* dir_name_c,
const char* extension_c, const char* name_c, res::Handle* pack_handle, void* x,
u32 load_req_c);
template <typename T>
bool loadFileAsync(ActorParam* param, ActorParam::ResourceType type,
const sead::SafeString& dir_name, const sead::SafeString& extension,
const sead::SafeString& name, res::Handle* pack_handle, void* x,
u32 load_req_c);
template <typename T>
T* handleAsyncFileLoad(ActorParam* param, s32* idx, ActorParam::ResourceType type, void* x);
void loadFilesStep2(ActorParam* param, sead::Heap* heap, res::Handle* pack_handle, void* x,
u32 load_req_c);
void allocExtraResHandles(ActorParam* param, sead::Heap* heap) const;
res::Handle& getDummyResHandle(ActorParam::ResourceType type) {
return mDummyResources[int(type)];
}
static constexpr s32 NumParams = 0x400;
sead::TypedBitFlag<Flag> mFlags{};
ActorParam* mParams = nullptr;
DebugMessage mDebugMessage{"アクタパラメータ"};
void* _e0 = nullptr;
void* _e8 = nullptr;
sead::Heap* mDebugHeap = nullptr;
sead::Heap* mTempHeap = nullptr;
sead::SafeArray<res::Handle, ActorParam::NumResourceTypes> mDummyResources;
mutable sead::CriticalSection mCS;
};
KSYS_CHECK_SIZE_NX150(ActorParamMgr, 0xa00);
} // namespace act
} // namespace ksys