botw/src/Game/AI/Action/actionASPlaySimpleAnmDriven...

33 lines
924 B
C++

#include "Game/AI/Action/actionASPlaySimpleAnmDriven.h"
namespace uking::action {
ASPlaySimpleAnmDriven::ASPlaySimpleAnmDriven(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ASPlaySimpleAnmDriven::~ASPlaySimpleAnmDriven() = default;
bool ASPlaySimpleAnmDriven::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ASPlaySimpleAnmDriven::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ASPlaySimpleAnmDriven::leave_() {
ksys::act::ai::Action::leave_();
}
void ASPlaySimpleAnmDriven::loadParams_() {
getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame");
getStaticParam(&mIsChangeable_s, "IsChangeable");
getStaticParam(&mResetTransBoneOnLeave_s, "ResetTransBoneOnLeave");
getStaticParam(&mASName_s, "ASName");
}
void ASPlaySimpleAnmDriven::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action