botw/src/Game/AI/Action/actionAnimTimingAttackMove.cpp

35 lines
979 B
C++

#include "Game/AI/Action/actionAnimTimingAttackMove.h"
namespace uking::action {
AnimTimingAttackMove::AnimTimingAttackMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AnimTimingAttackMove::~AnimTimingAttackMove() = default;
bool AnimTimingAttackMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AnimTimingAttackMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AnimTimingAttackMove::leave_() {
ksys::act::ai::Action::leave_();
}
void AnimTimingAttackMove::loadParams_() {
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mMaxSpeed_s, "MaxSpeed");
getStaticParam(&mIsRound_s, "IsRound");
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mRigidBodyName_s, "RigidBodyName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void AnimTimingAttackMove::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action