botw/src/Game/AI/Action/actionAnmToRagdollDie.cpp

33 lines
892 B
C++

#include "Game/AI/Action/actionAnmToRagdollDie.h"
namespace uking::action {
AnmToRagdollDie::AnmToRagdollDie(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AnmToRagdollDie::~AnmToRagdollDie() = default;
bool AnmToRagdollDie::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AnmToRagdollDie::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AnmToRagdollDie::leave_() {
ksys::act::ai::Action::leave_();
}
void AnmToRagdollDie::loadParams_() {
getStaticParam(&mChangeRagdollFrame_s, "ChangeRagdollFrame");
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mPosBaseRagdollRbName_s, "PosBaseRagdollRbName");
getStaticParam(&mRagdollControllerName_s, "RagdollControllerName");
}
void AnmToRagdollDie::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action