mirror of https://github.com/zeldaret/botw.git
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#include "Game/AI/Action/actionAssassinBossIronMagicChargeShot.h"
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namespace uking::action {
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AssassinBossIronMagicChargeShot::AssassinBossIronMagicChargeShot(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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AssassinBossIronMagicChargeShot::~AssassinBossIronMagicChargeShot() = default;
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bool AssassinBossIronMagicChargeShot::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void AssassinBossIronMagicChargeShot::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void AssassinBossIronMagicChargeShot::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void AssassinBossIronMagicChargeShot::loadParams_() {
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getStaticParam(&mIronBallNum_s, "IronBallNum");
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getStaticParam(&mAttackType_s, "AttackType");
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getStaticParam(&mIronBallPartsName_s, "IronBallPartsName");
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getStaticParam(&mLevel2AttackLifeRatio_s, "Level2AttackLifeRatio");
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}
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void AssassinBossIronMagicChargeShot::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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