botw/src/Game/AI/Action/actionAssassinBossIronMagic...

34 lines
1.0 KiB
C++

#include "Game/AI/Action/actionAssassinBossIronMagicChargeShot.h"
namespace uking::action {
AssassinBossIronMagicChargeShot::AssassinBossIronMagicChargeShot(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
AssassinBossIronMagicChargeShot::~AssassinBossIronMagicChargeShot() = default;
bool AssassinBossIronMagicChargeShot::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AssassinBossIronMagicChargeShot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AssassinBossIronMagicChargeShot::leave_() {
ksys::act::ai::Action::leave_();
}
void AssassinBossIronMagicChargeShot::loadParams_() {
getStaticParam(&mIronBallNum_s, "IronBallNum");
getStaticParam(&mAttackType_s, "AttackType");
getStaticParam(&mIronBallPartsName_s, "IronBallPartsName");
getStaticParam(&mLevel2AttackLifeRatio_s, "Level2AttackLifeRatio");
}
void AssassinBossIronMagicChargeShot::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action