botw/src/Game/AI/Action/actionBackStepToTargetPos.h

35 lines
963 B
C++

#pragma once
#include "Game/AI/Action/actionBackStepToTarget.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BackStepToTargetPos : public BackStepToTarget {
SEAD_RTTI_OVERRIDE(BackStepToTargetPos, BackStepToTarget)
public:
explicit BackStepToTargetPos(const InitArg& arg);
~BackStepToTargetPos() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xc0
const bool* mIsJumpHeightFromHigherPos_s{};
// static_param at offset 0xc8
sead::SafeString mStartAS_s{};
// static_param at offset 0xd8
sead::SafeString mLoopAS_s{};
// static_param at offset 0xe8
sead::SafeString mPreLandAS_s{};
// static_param at offset 0xf8
sead::SafeString mEndAS_s{};
};
} // namespace uking::action